Digital Library

cab1

 
Title:      TRAINING THE COMPUTATIONAL THINKING WITH AUGMENTED REALITY
Author(s):      Lázaro V. O. Lima, Cristiana Araújo, Luís Magalhães and Pedro Rangel Henriques
ISBN:      978-989-8533-98-2
Editors:      Piet Kommers, Adriana Backx Noronha Viana, Tomayess Issa and Pedro Isaías
Year:      2020
Edition:      Single
Keywords:      Computational Thinking, Programming, Learning Resource, Augmented Reality, Teacher support Tools, Ontology
Type:      Doctoral
First Page:      131
Last Page:      134
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      To overcome the difficulties of teaching Computer Programming, felt by teachers and students, an increasingly bigger community of researchers in Computer Science is claiming for the importance of preparing students, since very early (primary school), to acquire Computational Thinking skills; in that way the interpretation and design of algorithms/programs will become much easier. However, the development of Computational Thinking requires the creation and use of appropriate Learning Resources. The pragmatics shows that a person only acquires a new way of thinking or a new way of behaving if he is trained with the appropriate devices. First of all, in the paper, we will discuss how an ontolog y can be used to specify what is involved in Computer Programming and how these concepts and Computational Thinking concepts are related. We believe that this formal description will guide the choice of convenient Learning Resources. In that context, we intend to investigate the impact of Augmented Reality on them. After the ontological approach, the paper will focus on the process of shaping Computational Thinking through Augmented Reality. We aim at creating AR-based Learning Resource in an attractive way to improve fundamental skills on young students.
   

Social Media Links

Search

Login