Title:
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TRAINING THE COMPUTATIONAL THINKING WITH AUGMENTED REALITY |
Author(s):
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Lázaro V. O. Lima, Cristiana Araújo, Luís Magalhães and Pedro Rangel Henriques |
ISBN:
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978-989-8533-98-2 |
Editors:
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Piet Kommers, Adriana Backx Noronha Viana, Tomayess Issa and Pedro Isaías |
Year:
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2020 |
Edition:
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Single |
Keywords:
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Computational Thinking, Programming, Learning Resource, Augmented Reality, Teacher support Tools, Ontology |
Type:
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Doctoral |
First Page:
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131 |
Last Page:
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134 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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To overcome the difficulties of teaching Computer Programming, felt by teachers and students, an increasingly bigger
community of researchers in Computer Science is claiming for the importance of preparing students, since very early
(primary school), to acquire Computational Thinking skills; in that way the interpretation and design of
algorithms/programs will become much easier. However, the development of Computational Thinking requires the creation
and use of appropriate Learning Resources. The pragmatics shows that a person only acquires a new way of thinking or a
new way of behaving if he is trained with the appropriate devices. First of all, in the paper, we will discuss how an ontolog y
can be used to specify what is involved in Computer Programming and how these concepts and Computational Thinking
concepts are related. We believe that this formal description will guide the choice of convenient Learning Resources.
In that context, we intend to investigate the impact of Augmented Reality on them. After the ontological approach, the
paper will focus on the process of shaping Computational Thinking through Augmented Reality. We aim at creating
AR-based Learning Resource in an attractive way to improve fundamental skills on young students. |
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