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Title:      TRAINING CT WITH AUGMENTED REALITY-BASED RESOURCES - AN EXPERIMENT IN A CLASSROOM
Author(s):      Lazaro Lima, Ione Goulart, Luis Gonzaga Magalhães and Pedro Rangel Henriques
ISBN:      978-989-8704-46-7
Editors:      Piet Kommers, Tomayess Issa, Adriana Backx Noronha Viana, Theodora Issa and Pedro Isaías
Year:      2022
Edition:      Single
Keywords:      Augmented Reality, Learning Resources, Active Learning, Mobile, Computational Thinking, Experiment
Type:      Full Paper
First Page:      12
Last Page:      18
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      The challenges in learning and teaching computer programming relate to everyone who needs to prepare others for the digital world. Learning and teaching computer programming is a challenge because it requires persistence and dedication. Nowadays, Computational Thinking is understood as an essential skill to overcome those challenges. In this paper, we propose an Augmented Reality (AR) environment that creates representations of complex programming constructs displaying engaging and playful activities that can be promptly done and do not require a heavy mental load. Such exercises are intended to be used as Learning Resources to train people in CT. The artifact enables people to explore CT concepts and several problem-solving approaches subtly. The artifact includes a simple AR-based activity, which is easy to handle and visualize based on "see-through video." We argue that users can develop CT problem-solving skills by interacting with this artifact. These learning activities supported by AR provide visual representations and interactivity to engage students while training CT. We also describe an experiment to test this artifact. The experiment was performed with 59 participants of the same age and educational level. The results of the feedback collected were positive.
   

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