Title:
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TEACHING AND LEARNING OF DIGITAL VISUAL EFFECTS THROUGH PROBLEM-BASED LEARNING |
Author(s):
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Lynn-sze Ng , Yan Peng Lim , Ah Choo Koo , Muhamad Ayman |
ISBN:
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978-972-8924-48-5 |
Editors:
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Kinshuk, Demetrios G. Sampson, J. Michael Spector and Pedro Isaías |
Year:
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2007 |
Edition:
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Single |
Keywords:
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Digital Visual Effects (DVE) Education, Problem-Based Learning (PBL). |
Type:
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Full Paper |
First Page:
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11 |
Last Page:
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18 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The visual effects (VFX) industry continues to evolve on an almost daily basis. While new technologies and techniques
help to make VFX work easier, the growth of the industry makes teaching and learning digital visual effects (DVE)
increasingly challenging. Despite the increasing number of VFX graduates, there is a constant shortage of qualified
professionals in the industry. This paper discusses the concerns of DVE education today, and attempts to incorporate
problem-based learning (PBL) into its education. The paper presents a case study and reports the effects of using two
PBL structures, the problem-based approach and guided problem-based learning to teach DVE to a group of
undergraduates in the film and animation department. The students perception of their outcomes and learning process for
the two structures will be compared and discussed. |
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