Title:
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TEACHER ATTITUDES REGARDING THE USE
OF GAME-BASED PROGRAMMING TOOLS
IN K-12 EDUCATION |
Author(s):
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Chien-Yuan Su, Yue Hu and Yu-Hang Li |
ISBN:
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978-989-8533-88-3 |
Editors:
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Miguel Baptista Nunes and Pedro Isaias |
Year:
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2019 |
Edition:
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Single |
Keywords:
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Game-based Programming Tools, Technology Acceptance Model, Perceived Enjoyment, K-12 Teachers |
Type:
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Full Paper |
First Page:
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73 |
Last Page:
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79 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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In recent years, game-based programming tools (GBPTs) such as Code.org, Lightbot, and Cargo-Bot have been
developed to help children worldwide better understand programming concepts through an interesting, enjoyable and
visualizable programming learning experience. However, in-service teachersÂ’ perceptions regarding the use of these
game-based programming tools in K-12 instruction have received little attention. To understand the perceptions of
teachers, this study integrated perceived enjoyment into the Technology Acceptance Model (TAM) to explore the factors
that influence the intentions of K-12 in-service teachers to use game-based programming tools in their instructional tasks.
Thirty Chinese teachers in elementary and secondary schools were invited to finish at least one hour of code tutorial at
the code.org site, and then undertake a paper-and-pencil questionnaire. We applied the partial least squares structural
equation modeling technique to analyze the extended TAM model. Results demonstrated that teachersÂ’ behavioral
intention was determined by their attitudes toward using GBPTs. Perceived usefulness and perceived ease of use had a
significant and positive influence on teachersÂ’ attitude. In addition, the results also indicated that perceived enjoyment has
a significant influence on perceived usefulness and perceived ease of use, but no significant effect on the attitude of
teachers regarding the use of GBPTs. |
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