Title:
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SERIOUS VIDEO GAME TO PROMOTE EARTHQUAKE PREVENTION IN CHILDREN |
Author(s):
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Jennifer Melissa García-Dávila and Wulfrano Arturo Luna-Ramírez |
ISBN:
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978-989-8704-46-7 |
Editors:
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Piet Kommers, Tomayess Issa, Adriana Backx Noronha Viana, Theodora Issa and Pedro Isaías |
Year:
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2022 |
Edition:
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Single |
Keywords:
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Earthquakes, Prevention, Serious Videogame, Children |
Type:
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Short Paper |
First Page:
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146 |
Last Page:
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150 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Mexico is a country where seismic events occur in a daily basis. Since 1990, the national seismological service has reported various earthquakes, in some cases they usually imperceptible, it doesn't ensure that the population cannot be injured, there for, it is important to keep the entire population informed and prepared in the event of an earthquake. This project will present a proposal for a serious videogame with the intention of bringing the young public, between nine and twelve years old, closer to earthquake prevention in a playful way through a narrative based on children studies and official civil protection guidelines. This videogame is developed with de Godot game engine platform, using as the main source of information the research project developed by the students of the master's degree in Information Design and Communication about strategies focused on children to promote informed behavior for safety in the case of seismic related situations (Gros, 2009). The videogame poses scenarios of elementary school, where a series of challenges are presented to the gamer as simulating real situations with the intention that the player learn how to avoid getting hurt and manage to reach to meeting point safely. This paper shows the related work in the domain of games focused to promote the information about safety during earthquakes, the design and the advances in the development the proposal. |
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