Title:
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SCENEGRAPH-BASED PLATFORM FOR 3D COMPUTERGRAPHICS TRAINING |
Author(s):
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Vincent Muggéo , Laurent Moccozet , Nadia Magnenat-thalmann |
ISBN:
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978-972-8924-42-3 |
Editors:
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Miguel Baptista Nunes and Maggie McPherson (series editors: Piet Kommers, Pedro Isaías and Nian-Shing Chen) |
Year:
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2007 |
Edition:
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V I, 2 |
Keywords:
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E-learning, 3D Computer Graphics, Scenegraph |
Type:
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Full Paper |
First Page:
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187 |
Last Page:
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194 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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We propose a framework for developing online interactive experiments for training students to master the basic concepts
of 3D Computer Graphics. As 3D Computer Graphics has applications in a large range of fields (visual arts, media,
geography
), we need to devote particular attention to students that are non expert in Computer Science and particularly
in programming. We also have to take into consideration the resources and efforts required for the development of online
training modules. We describe our approach for designing and implementing accurate and efficient training modules and
describe how we have implemented one particular use case scenario. |
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