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Title:      SALAPIGGY: USABILITY TEST OF THE SIFTEO CUBES AS A GAME INTERFACE FOR THE MONEY COUNTING GAME FOR PRESCHOOLERS
Author(s):      Adrian Orense, Berlyn Anne Decena, Rommel Feria
ISBN:      978-972-8939-99-1
Editors:      Piet Kommers, Tomayess Issa, Nurfadhlina Mohd Sharef and Pedro IsaĆ­as
Year:      2013
Edition:      Single
Keywords:      Sifteo, Money Math, Salapiggy, Kinesthetic Games, Localized Game, Filipino, Educational Game, Primary Schooler, Tangible User Interface, Kinesthetic Learni
Type:      Full Paper
First Page:      75
Last Page:      81
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Kinesthetic learning, one of the VAK learning styles, is now also being adapted by different gaming consoles and platforms. This paper presents Salapiggy, a two-part kinesthetic educational Sifteo game that has both a tutorial on money and sorting game. It is localized in the Philippines and uses Filipino as the User Interface Language and the Philippine peso as Game Objects. Salapiggy is geared to enhance both the player's monetary recognizing skills and basic arithmetic computation skills. The purpose of this research is to determine whether the children who would play the game will be able to do basic computations through money familiarity and eventually play the game, by attaining a certain amount of points. The test results show that players were able to recognize the value of coins and bills displayed and the goal of having them perform arithmetic operations using the cubes were successful.
   

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