Title:
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MOBILE GAME BASED LEARNING - METHODOLOGY TOOLS FOR USER TRIALS FOCUS GROUPS |
Author(s):
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Dragan Cisic , Ivana Ilijasic Misic , Edvard Tijan |
ISBN:
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978-972-8924-54-6 |
Editors:
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Inmaculada Arnedillo Sánchez and Pedro Isaías |
Year:
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2008 |
Edition:
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Single |
Keywords:
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mobile learning, user trials, methodology tools |
Type:
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Full Paper |
First Page:
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91 |
Last Page:
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97 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The evident increase in usage of wireless technology in everyday life is forcing us to give it a proper consideration in the
terms of impact on communication, social interactions and every possible mean of everyday functioning. Special
attention is needed when it comes to decision making processes in young adult population, as well as supporting the lifelong
learning possibilities.
Using the Mobile Learning Game Models and previously developed content, 3 mobile games were developed for the user
trials. These incorporated aspects of the 3 pre-selected content areas (e-health, e-commerce, educational advice
information) with 2 types of games: one for single users and one multi-player game. Additional maritime distress content
was also prepared. Also, the user trials were connected with partners that were developing system specification, suitable
technology, interfaces for application, prototypes of games templates etc. For planning, developing, defining and
implementing user trials, partners' collaboration was highly important.
Second user trials were qualitatively oriented, because results from the first user trials (which were quantitative) were
deemed not sufficient for future development. Focus group methodology was developed, and will be elaborated in this
paper. |
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