Title:
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MEASURING LEARNING EFFECTS OF A GAMING-SIMULATION ENVIRONMENT FOR THE DOMAIN OF KNOWLEDGE MANAGEMENT |
Author(s):
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Noor Christoph , Jacobijn Sandberg , Bob Wielinga |
ISBN:
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972-98947-7-9 |
Editors:
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Kinshuk, Demetrios Sampson and Pedro IsaĆas |
Year:
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2004 |
Edition:
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Single |
Keywords:
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Constructivism, Gaming-simulation, Knowledge management, Learning in complex domains, Measurement of learning effects, Retention of learning, Transfer of l |
Type:
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Full Paper |
First Page:
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265 |
Last Page:
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272 |
Language:
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English |
Cover:
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Full Contents:
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Paper Abstract:
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This study focuses on the learning effects of students involved in learning to solve knowledge management problems. The main question is what students learn from playing KM QuestTM, a constructivistic gaming-simulation environment for the domain of knowledge management. Thirty-one students were included in the study. An instrument was developed in order to measure retention of knowledge. The items of this instrument were closely linked with the learning goals of the game. The analysis of difference between pre- and post-test measurements indicates a significant increase in learning results both in terms of acquisition of declarative and procedural knowledge. Future research should indicate to what extent the current test could be adapted in order to measure near/far-transfer of learning, a general aim of constructivistic learning environments and what the added value is of the task model. |
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