Title:
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INTRIGUE AT THE MUSEUM: FACILITATING ENGAGEMENT AND LEARNING THROUGH A LOCATION-BASED MOBILE GAME |
Author(s):
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Jetmir Xhembulla, Irene Rubino, Claudia Barberis, Giovanni Malnati |
ISBN:
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978-989-8704-02-3 |
Editors:
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Inmaculada Arnedillo Sánchez and Pedro Isaías |
Year:
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2014 |
Edition:
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Single |
Keywords:
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Mobile educational games, context-awareness, pervasive learning spaces, informal learning environments, museums |
Type:
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Full Paper |
First Page:
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41 |
Last Page:
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48 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The use of portable devices to explore informal learning environments has recently exposed museums to a mobile learning (m-learning) scenario. In particular, location-based mobile applications that take into account not only a specific physical venue, but also the personal and social context can be valuable resources to enhance the visitor experience. Game-based applications that leverage on fun and social interaction to facilitate the meaning-making process represent a promising approach, since they favor both learning and entertainment activities. This paper presents the design and evaluation of Intrigue at the museum, a location-based game addressed to children visiting Palazzo Madama-Museo Civico dArte Antica (Turin, Italy). This piece of work offers a methodological insight into the evaluation of engagement as a precursor of learning and provides evidence that a resource of this kind can contribute to a meaningful and enjoyable exploration of the museum by children. |
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