Title:
|
HOLISTIC PLAYER MODELING FOR CONTROLING ADAPTATION IN VIDEO GAMES |
Author(s):
|
Boyan Bontchev |
ISBN:
|
978-989-8533-48-7 |
Editors:
|
Piet Kommers and Pedro Isaías |
Year:
|
2016 |
Edition:
|
Single |
Keywords:
|
Adaptive, player-centric, video game, emotion, affect. |
Type:
|
Full Paper |
First Page:
|
11 |
Last Page:
|
18 |
Language:
|
English |
Cover:
|
|
Full Contents:
|
click to dowload
|
Paper Abstract:
|
Adaptation to players context is crucial issue in player-centric video games. It is realized at run time according to measurable player behavior and, hence, provides a huge potential for creating an augmented player experience with higher level of fun and satisfaction. Adaptation mechanisms applied to player-centric games have proven success in generating more pleasurable and immersive gameplay for entertainment games and better learning for serious games. The present holistic player-centric model is suited for adaptation control for any type of video game but especially for applied games where gameplay should fit performance, emotional state and style of individual learner. The outlined preliminary results of a case study with such an applied adaptive video game proves that adaptation of game mechanics, dynamics and aesthetics based on player´s performance and emotions model provides enhanced learning experiences. |
|
|
|
|