Title:
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GAMIFICATION APPROACH FOR TEACHING PROGRAMMING |
Author(s):
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Georgi Krastev, Valentina Voinohovska and Vania Dineva |
ISBN:
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978-989-8704-51-1 |
Editors:
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Miguel Baptista Nunes, Pedro IsaĆas, Tomayess Issa and Theodora Issa |
Year:
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2023 |
Edition:
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Single |
Keywords:
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Digital Game, Programming, Problem-Solving |
Type:
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Full |
First Page:
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59 |
Last Page:
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66 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The aim of the article is to present a study of two different approaches for using a digital game for improving problem-solving skills of the students through introductory computer programming learning. The game itself it is not predefined, it is developed as an engine, which shortly means that learners will develop their own logic. The research conducted an experiment with first year students taking introductory to programming course at University of Ruse. The results show a significant progress for using digital games when compared to not using it at all. The game was developed within the UNITe (Universities for Science, Informatics and Technologies in eSociety) project. |
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