Title:
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FLOW, ITS STRANDS AND MICROFLOW IN THE GAME DESIGN OF HORROR GAMES |
Author(s):
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Reinaldo Augusto de Oliveira Ramos and Rafael Diogo Rossetti |
ISBN:
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978-989-8704-41-2 |
Editors:
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Katherine Blashki |
Year:
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2022 |
Edition:
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Single |
Keywords:
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Flow, Game Design, Game, Development, Design, Horror Game |
Type:
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Short Paper |
First Page:
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221 |
Last Page:
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226 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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First of all, in the mission of looking for answers about how engage the player during the game we found some theories, how flow, Dynamic Difficult Adjustment and some tips how make a great game, but it is normal understand that some gaps appears when the developers must be some decisions, this difficult increase during the tests and blind the developers in time-life of development, making a hard task understood in all of perspectives which will be the behavior of the player. The micro-flow comes up to help understand this and make good decisions about game design. |
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