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Title:      FLOW, ITS STRANDS AND MICROFLOW IN THE GAME DESIGN OF HORROR GAMES
Author(s):      Reinaldo Augusto de Oliveira Ramos and Rafael Diogo Rossetti
ISBN:      978-989-8704-41-2
Editors:      Katherine Blashki
Year:      2022
Edition:      Single
Keywords:      Flow, Game Design, Game, Development, Design, Horror Game
Type:      Short Paper
First Page:      221
Last Page:      226
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      First of all, in the mission of looking for answers about how engage the player during the game we found some theories, how flow, Dynamic Difficult Adjustment and some tips how make a great game, but it is normal understand that some gaps appears when the developers must be some decisions, this difficult increase during the tests and blind the developers in time-life of development, making a hard task understood in all of perspectives which will be the behavior of the player. The micro-flow comes up to help understand this and make good decisions about game design.
   

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