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Title:      EXPLORING THE POTENTIAL AND PITFALLS OF SECOND LIFE APPLICATIONS FOR K-12 CLASSROOMS
Author(s):      Claudia Huff , Jessica Pater , Sue Dowling , Mindy Disalvo
ISBN:      978-972-8924-48-5
Editors:      Kinshuk, Demetrios G. Sampson, J. Michael Spector and Pedro Isaías
Year:      2007
Edition:      Single
Keywords:      Social networks, Second Life, Multi-User Virtual Environments, Netizenship, Media Literacy, Digital Literacy
Type:      Reflection Paper
First Page:      456
Last Page:      458
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      ‘Multi-User Virtual Environments’ (MUVEs) has been a buzz phrase within K-12 education for some time. The newest version of this is Second Life; a virtual world/simulation that is limited only by the imagination and creativity of the user. Second Life implements many aspects of traditional collaborative environments but also incorporates new functionality and aspects that are found in gaming and social networking applications. Along with the potential of Second Life to transform the traditional classroom setting, there are also considerable risks associated with the technology that need to be addressed. The opportunity to fully evaluate the effectiveness of virtual worlds for classroom applications will be a challenge for policy makers and educators in the years to come.
   

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