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Title:      ENGAGING WAYS OF LEARNING: ESPORTS AND VIDEO GAMES AS A LEARNING ENVIRONMENT FOR STUDENTS IN BRAZIL
Author(s):      Andréa Corrêa Lagareiro and Claudio Alexandre Kovacs Pires de Godoi
ISBN:      978-989-8704-51-1
Editors:      Miguel Baptista Nunes, Pedro Isaías, Tomayess Issa and Theodora Issa
Year:      2023
Edition:      Single
Keywords:      Esports, Gaming, Education, Curriculum, Discovery-Based Learning
Type:      Reflection
First Page:      257
Last Page:      260
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Video games can represent a motivational environment for teaching and learning processes, considering the non-compulsory, healthy competition, and audiovisual resources they provide. There are many skills proven to be enhanced by virtual reality learning. Gaming and video-game-based approaches regarding learning processes were associated with improved motor, social, and interpersonal skills metrics, demonstrating potential as complementary approaches in education. Therefore, including video games as part of the academic curriculum can be a valuable resource for learning processes. In time, comprehensive and up-to-date research and systematic reviews are necessary to confirm and enrich this discussion. This paper aims to start a broader and deeper research looking to increasingly incorporate eSports as a learning approach in the scholar curriculum in the Brazilian public education system. A literature survey of PubMed, Google Scholar, Elsevier, and SiBiUSP was conducted in January 2023, filtering publications by keywords such as eSports, gaming, education, curriculum, discovery-based learning. This included literature from different academic fields (education, psychology, and music, among others).
   

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