Title:
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EDUCATIONAL BOARD GAME FOR IMPROVING
EMPATHETIC MIND AND COMMUNICATION |
Author(s):
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Samoekan Sophonhiranrak, Putthachat Angnakoon, Sarunwit Promsaka Na Sakonnakron,
Yada Atanan and Tida Tubpun |
ISBN:
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978-989-8704-61-0 |
Editors:
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Demetrios G. Sampson, Dirk Ifenthaler and Pedro IsaĆas |
Year:
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2024 |
Edition:
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Single |
Keywords:
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Educational Board Game, Communication Skill, Undergraduate Students, Empathetic Mind |
Type:
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Full |
First Page:
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319 |
Last Page:
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330 |
Language:
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English |
Cover:
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Full Contents:
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Paper Abstract:
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The Friedrich Naumann Foundation and the King Prajadhipok's Institute in Thailand created the educational board game
PeaceSoCracy, based on the online game available on the Tabletopia platform. The purpose of this board game is to
encourage non-violent communication and an empathetic mind. Each process in the game play delivers more than just
communication skills. Furthermore, playing educational board games means more than just following the rules; it also
gives players the opportunity to experience and learn various lessons and skills. This research study examined players'
learning experiences, decision-making skills, opinions, attitude, perspective, social skills, and communication skills that
came from playing the PeaceSoCracy board game both online and offline. The research methodology employed qualitative
research, which involved interviewing participants about their opinions and observations during the play session. In this
study, 18 undergraduate students participated in face-to-face (F2F) sessions, and five undergraduate students played both
F2F and online platforms. The observation and interview phases employed thematic analysis. The results indicated that the
participants reported distinct differences in their experiences when playing in face-to-face (f2f) sessions compared to the
online platform (via Tabletopia), especially the emotional engagement and interpersonal interaction. Moreover, players
utilized a variety of skills in each phase, including creative thinking, problem solving, and communication, while the
facilitators could potentially influence the play session by providing encouragement, guidelines, rules, and monitoring
questions and answers. Furthermore, the players understood each other through communication and had an empathy
mindset. |
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