Title:
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EARLY CONCEPT FOR A GENERIC AND DOMAIN AGNOSTIC SERIOUS GAME FRAMEWORK |
Author(s):
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Daniel Atorf, Sergius Dyck and Ehm Kannegieser |
ISBN:
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978-989-8704-52-8 |
Editors:
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Demetrios G. Sampson, Dirk Ifenthaler and Pedro IsaĆas |
Year:
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2023 |
Edition:
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Single |
Keywords:
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Digital Game-Based Learning, Serious Game Framework, Interoperability, Reuse Learning Content |
Type:
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Short |
First Page:
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439 |
Last Page:
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442 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Educators often struggle or avoid to incorporate digital learning content into their classes because of the lack of matching content available, that fits specific course requirements, high cost of content at hand, that might be fitting and sparse resources to create such material by themselves, without diving into complex tools or lengthy production processes. This paper proposes a twofold solution to this problem by introducing the concept of a serious game framework with pre-made and reusable game mechanics to avoid complex software development in connection with the use of established interoperability standards to link in existing learning content. |
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