Title:
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DOES GAME CHARACTER'S LIFE SATISFACTION IN
LIFE BOARD GAME REFLECT REAL LIFE? |
Author(s):
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Kazuhisa Miwa, Hiromu Matsubara and Asaya Shimojo |
ISBN:
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978-989-8704-61-0 |
Editors:
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Demetrios G. Sampson, Dirk Ifenthaler and Pedro IsaĆas |
Year:
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2024 |
Edition:
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Single |
Keywords:
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Life Satisfaction, Board Game, Game of Life, Counterfactual Thinking |
Type:
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Short |
First Page:
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397 |
Last Page:
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400 |
Language:
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English |
Cover:
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Full Contents:
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Paper Abstract:
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This study explores the potential of "The Game of Life" as a board game for learning of life. Our research question is: to
what extent do a board game, such as The Game of Life, that simulates life experiences reflect actual life well-being?
Specifically, the study examines whether life satisfaction ratings for a game character made during a board game that
simulates human life reflect real-life well-being. The study focuses on two key psychological predictions: the effect of
participants' tendency to regret and the effect of autonomous versus imposed choices on life satisfaction. Participants
played a life-simulation board game, and the life satisfaction of a game character as their alter ego was estimated based
on their in-game experiences. Results indicate that both the tendency to regret and the nature of life choices influence
perceived life satisfaction, as predicted by psychological theories. The results are discussed based on the theory of mind
and the counterfactual thinking theory. |
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