Digital Library

cab1

 
Title:      DOES GAME CHARACTER'S LIFE SATISFACTION IN LIFE BOARD GAME REFLECT REAL LIFE?
Author(s):      Kazuhisa Miwa, Hiromu Matsubara and Asaya Shimojo
ISBN:      978-989-8704-61-0
Editors:      Demetrios G. Sampson, Dirk Ifenthaler and Pedro IsaĆ­as
Year:      2024
Edition:      Single
Keywords:      Life Satisfaction, Board Game, Game of Life, Counterfactual Thinking
Type:      Short
First Page:      397
Last Page:      400
Language:      English
Cover:      cover          
Full Contents:      if you are a member please login Download
Paper Abstract:      This study explores the potential of "The Game of Life" as a board game for learning of life. Our research question is: to what extent do a board game, such as The Game of Life, that simulates life experiences reflect actual life well-being? Specifically, the study examines whether life satisfaction ratings for a game character made during a board game that simulates human life reflect real-life well-being. The study focuses on two key psychological predictions: the effect of participants' tendency to regret and the effect of autonomous versus imposed choices on life satisfaction. Participants played a life-simulation board game, and the life satisfaction of a game character as their alter ego was estimated based on their in-game experiences. Results indicate that both the tendency to regret and the nature of life choices influence perceived life satisfaction, as predicted by psychological theories. The results are discussed based on the theory of mind and the counterfactual thinking theory.
   

Social Media Links

Search

Login