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Title:      CROSSING BOUNDARIES WITH GEODROMO: AN INTERACTIVE CROSS-MEDIA EXPERIENCE
Author(s):      José Bidarra , Olímpio Martins
ISBN:      978-972-8924-95-9
Editors:      Kinshuk, Demetrios G Sampson, J. Michael Spector,Pedro Isaías and Dirk Ifenthaler
Year:      2009
Edition:      Single
Keywords:      Educational multimedia, exploratory learning, robotic simulator platform, educational games.
Type:      Full Paper
First Page:      26
Last Page:      32
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      In this paper we present Geodromo, a prototype of an educational multimedia system, part of the Portuguese Ciência Viva (Live Science) education program, aimed at young people and designed with innovative characteristics. The project is based on a robotic multimedia simulator platform and an online puzzle game aimed at teaching Geology, Climate, Biology and Archeology associated with a Portuguese National Park. The development of the prototype was challenging as it was intended to uphold the interweaving of multimedia events with online resources, based on research that promotes the design of emotional and cognitive factors in educational communications. One of the main concerns was the analysis and study of some pedagogical issues in order to make the project sustainable. Whatever the scientific relevance of the topics and the inherent techno-cultural appeal of the project, the aim was to bring students closer to an “undercover” reality, as authentic as it gets with digital media, and allow for them to convey emotions naturally. We found these to be major success factors in the establishment of an effective relationship between the technology and the pedagogy required to study those particular science topics.
   

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