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Title:      CREATING GAMES AS AUTHENTIC LEARNING IN THE INFORMATION TECHNOLOGY CLASSROOM
Author(s):      Mark Frydenberg
ISBN:      978-989-8533-40-1
Editors:      Miguel Baptista Nunes and Maggie McPherson
Year:      2015
Edition:      Single
Keywords:      Game Development, Digital Literacy, Authentic Learning.
Type:      Full Paper
First Page:      113
Last Page:      120
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Teaching students to create computer games has become a common practice in both K-12 and tertiary education to introducing programming concepts, increasing student engagement, and recruiting majors and minors in technology fields. This study describes a project where first-year college students in an introductory technology concepts course use a visual game creation tool to develop original games to play on their computers and mobile devices. The paper argues that the process of making an original computer game develops digital literacy skills and provides an authentic learning experience as students collaborate to create, publish, and deploy interactive games that they can play on their computers and mobile devices.
   

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