Title:
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COLLABORATIVE LANGUAGE LEARNING AS A DEVICE INDEPENDENT APPLICATION |
Author(s):
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Andreas Christ, Markus Feisst, Razia Sultana |
ISBN:
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978-972-8939-28-1 |
Editors:
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Kinshuk, Demetrios G Sampson, J. Michael Spector, Pedro Isaías, Dirk Ifenthaler, Radu Vasiu |
Year:
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2010 |
Edition:
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Single |
Keywords:
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Multidimensional flashcard, collaborative learning, language learning |
Type:
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Full Paper |
First Page:
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145 |
Last Page:
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152 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Todays network landscape consists of quite different network technologies, wide range of end-devices with large scale of capabilities and power, and immense quantity of information and data represented in different formats [9]. A lot of efforts are being done in order to establish open, scalable and seamless integration of various technologies and content presentation for different devices including mobile considering individual situation of the end user. This is very difficult because various kinds of devices used by different users or in different times/parallel by the same user which is not predictable and have to be recognized by the system in order to know device capabilities. Not only the devices but also Content and User Interfaces are big issues because they could include different kinds of data format like text, image, audio, video, 3D Virtual Reality data and upcoming other formats. Language Learning Game (LLG) is such an example of a device independent application where different kinds of devices and data formats, as a content of a flashcard is used for a collaborative learning. The idea of this game is to create a short story in a foreign language by using mobile devices. The story is developed by a group of participants by exchanging sentences/data via a flashcard system. This way the participants can learn from each other by knowledge sharing without fear of making mistakes because the group members are anonymous. Moreover they do not need a constant support from a teacher. |
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