| IHCI GET CGVCVIP 2026 Proceedings |
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Titles Published in This Volume DESIGN INSIGHTS ON HUMAN-CENTERED ROBOTICS FROM THE FIELD A MODULAR GOAL DRIVEN GAMIFICATION FRAMEWORK INTEGRATING MDA, OCTALYSIS AND HEXAD PERSONALIZATION A COMPUTATIONAL EXPLORATION OF AFFORDANCES AND DISAFFORDANCES IN AI COMPANION APPLICATIONS EVALUATION OF VR TRAINING EFFECTIVENESS AND TRANSFER DESIGN ASSUMPTIONS IN PRACTICE: AN ETHNOMETHODOLOGICAL ANALYSIS OF OLDER ADULTS’ INTERACTION WITH BANKING SELF-SERVICE MACHINES TREES-DRIVEN SERIOUS GAMES FOR COGNITIVE TOURISM: AI NPC FACILITATORS AND DIGITAL-TWIN SCAFFOLDING FOR SITUATED LEARNING FROM GAMES TO LEARNING ECOSYSTEMS: THE CONVERGENCE OF AI AND BLOCKCHAIN TO SUPPORT EDUCATIONAL TECHNOLOGIES MAPPING A DECADE OF COLLABORATIVE PRACTICES BETWEEN GAME INDUSTRY AND MENTAL HEALTH EXPERTS (2015 - 2025): A SCOPING REVIEW A FIELD-BASED PILOT EVALUATION OF DRAWNING: A SERIOUS BOARD GAME FOR UNDERSTANDING THE ADDICTION PROCESS PLAYER IMITATION FOR DIFFICULTY CONTROL IN LLM-AGENT-BASED CONVERSATIONAL GAMES INTEROPERABLE GAMING ASSETS MECHANICS IN GAMES: AN EXPLORATORY CASE STUDY ON QUDO COINS BEFORE CHOICE: PANOPTICISM AND THE INTERNALIZED REGULATION OF PLAYER JUDGMENT REIMAGINING GAME DESIGNERS’ DESIGNING PRACTICES: FIVE-ESSENTIAL-STEPS (5ESM) MODEL MIXED-INITIATIVE TRIAL DESIGN IN VIDEO GAME QUESTS OCCLUSION-DRIVEN ROUTE CHOICE: VISUAL INFORMATION GAPS AND PERCEPTUAL CURIOSITY AT BRANCHING PATHS IN A 3D GAME EXPLORING USER DEMOGRAPHICS FOR VIDEO GAME RESEARCH FITTING SPEEDRUN WORLD RECORD DATA TO A TRIPLE EXPONENTIAL DECAY MODEL FOR GAME COMPARISON, DATA ANALYSIS AND PREDICTION FULL-REFERENCE IMAGE QUALITY ASSESSMENT BENCHMARKING AND MULTI-METRIC FUSION VQ-VAD: VECTOR-QUANTIZED MOTION REPRESENTATION LEARNING FOR HUMAN-CENTRIC VIDEO ANOMALY DETECTION BIBENCH: VIDEO UNDERSTANDING REQUIRES MORE THAN FRAME CONCATENATION EXPLORING THE EFFECTIVENESS OF DEEP LEARNING MODELS FOR ELEPHANT PATH PREDICTION TO MITIGATE HUMAN-ELEPHANT CONFLICTS IMPROVING SPARSE 3DGS WITH MEMORY-AWARE REGULARIZATION SMOOTH BY DESIGN: CURVE DENOISING WITH AUTOENCODERS A RESPONSE-SURFACE FRAMEWORK FOR EMPIRICAL MODELING OF NONLINEAR COLOR ENHANCEMENT OPERATORS IN HSL SPACE NO-REFERENCE IMAGE QUALITY ASSESSMENT USING HYBRID DEEP NEURAL NETWORKS IMAGE-BASED RICE GRAIN SEGMENTATION FOR AUTOMATED PURITY ASSESSMENT DCGAN-BASED SYNTHETIC LUMBAR MRI GENERATION FOR DEGENERATIVE DISC DISEASE DATASET AUGMENTATION TOPOLOGICALLY CONSISTENT MODELING AND DEFORMATION OF A 3D CAENORHADBITIS ELEGANS PHANTOM USING FREE FORM DEFORMATION STEREO MATCHING USING TRANSFORMER-BASED DEEP NEURAL NETWORKS TINYIMAGENET-HR: A NATIVE-RESOLUTION RECONSTRUCTION OF TINYIMAGENET FOR CONTROLLED MODEL EVALUATION USER-FRIENDLY AND CUSTOMIZABLE SCREEN-SPACE OUTLINE TOOL FOR GAME ENGINES SPECTRAL AUGMENTATION AND ADAPTIVE BAND SELECTION FOR DAMAGE SEGMENTATION PICO SOUND: AN ULTRASONIC MUSIC SYNTHESIZER USING RASPBERRY PI PICO W UNIQUE CENTERED DESIGN: DESIGNING DIGITAL SYSTEMS FOR HUMAN UNIQUENESS CHATGPT-ENHANCED DIGITAL STORYTELLING IN TEACHER EDUCATION PICO AIR DRUM: TOUCH-FREE PERCUSSION WITH RASPBERRY PI PICO AND ULTRASONIC SENSING FROM CONCEPT TO PLAY: DESIGNING A COOPERATIVE BOARD GAME FOR FOSTERING COMPUTATIONAL THINKING SKILLS FOR GAME-BASED TALENT ASSESSMENT REAL-TIME MULTIMODAL COGNITIVE-STATE MONITORING FOR COLLEGIATE ESPORTS TRAINING: A WORK-IN-PROGRESS REPORT THE MODULATORY EFFECTS OF TEMPO ON PLAYER’S GLOBAL PERFORMANCE IN FIRST-PERSON SHOOTER VIDEO GAMES ITERATIVE PLAYER-CENTERED DESIGN OF A COLOR-STATE SWITCHING MECHANIC IN A 2D PLATFORMER: BALANCING COMBAT, TRAVERSAL AND ENGAGEMENT BEYOND POWER DISTANCE: A CRITICAL EXAMINATION OF HOFSTEDE’S PDI IN INTERFACE DESIGN TOWARDS A DEVELOPER-CENTRIC AUTOMATIC GAME TESTING FRAMEWORK INTERPRETING COGNITIVE VISIBILITY IN DIGITAL GAMES: A REFLECTION ON BIOMETRIC PLAY |