IHCI GET CGVCVIP 2024 Proceedings |
Titles Published in This Volume DO WE HAVE GESTURES IN OUR HANDS? - ON THE INFLUENCE OF HAND CHARACTERISTICS ON MID-AIR GESTURE RECOGNITION A REVIEW OF THE APPLICATION OF TECHNOLOGY ACCEPTANCE MODELS IN THE HEALTHCARE FOSTERING EMOTIONAL ATTACHMENTS TO CARS: INSIGHTS FROM A FOCUS GROUP STUDY PREDICTING STEM LEARNERS’ PERFORMANCE IN SERIOUS GAMES FOR COMPUTATIONAL THINKING USING GAME LEARNING ANALYTICS FRAMEWORK DESIGN GUIDELINES FOR PERSONALITY BASED INTERFACES NATURAL INTERACTION FOR MUSEUM INSTALLATIONS DISPLAYING CULTURAL HERITAGE: A CASE STUDY OF THE RECREATION OF THE TORRE DE LA PARADA AN ANALYSIS OF INTERACTION BEHAVIORS IN PERSONALIZED LEARNING FROM A PARTICIPATORY CITY TO A COLLABORATIVE CITY: VIDEO GAMES AS AN EMERGENT TOOL FOR COLLABORATIVE DESIGN DOWNFALL SEED SPREAD. A STACK-BASED ALGORITHM FOR THE AUTONOMOUS GENERATION OF 2D MAPS IN VIDEOGAMES REHASHING STORYTELLING IN THE MOBILE GAME: 'WALKING DEAD MATCH 3 TALES' CASE USING GAMIFICATION FOR TEAMBUILDING, COMMUNICATION AND INNOVATION – RESULTS FROM A LEGO® SERIOUS PLAY® WORKSHOP EXPLORATORY STUDY ON QUANTIFYING COMPLEXITY IN THE TEMPORAL STRUCTURE OF ELECTROACOUSTIC MUSIC UNFOLDING EDUCATIONAL GAMES AS SOFTWARE: GAME DESIGNERS’ PRACTICES AND PLAYERS’ PSYCHOLOGY A PLAYFUL APPROACH TO EXTENDED REALITY GAME DEVELOPMENT BY INTEGRATING TANGIBLE AND VIRTUAL INTERFACES A METHOD FOR EMBEDDING BIOMETRIC AND OTHER INFORMATION IN COLOR IMAGES OF FACES TEXTILE PATTERN DESIGN GENERATION USING GENERATIVE ADVERSARIAL NETWORKS BIDIRECTIONAL FEATURE PYRAMID FOR FACE DETECTION IN DENSE CROWD SCENES MESH-POLYPDET: SURFACE MESHES BASED POLYP DETECTION IN VIRTUAL COLONOSCOPY NONINVASIVE VISUALIZATION OF MUSCLES DURING SWALLOWING USING A MUSCLE DEFORMATION SENSOR EXPLORING THE BENEFITS OF PHYSICAL FEATURES IN VIRTUAL REALITY ON CUSTOMER EXPERIENCE USER-CENTERED DESIGN OF AN OMNIDIRECTIONAL TREADMILL VIRTUAL REALITY EXERGAME REINFORCEMENT LEARNING TO GENERATE LEVELS FOR DESIRED DIFFICULTY SERIOUS GAME FOR ADHD DIAGNOSIS A DEFORMABLE 3D ZEBRAFISH MODEL FOR BRIGHT-FIELD MICROSCOPY IMAGE SIMULATION A RECEPTIVE ENHANCED BASED MULTI-SCALE FEATURE FUSION NETWORK WORK IN PROGRESS: PRINTED CIRCUIT BOARD DEFECT DETECTION WITH PHOTOMETRIC STEREO AND NEURAL INVERSE RENDERING METHOD VIDEO-BASED PIANO PERFORMANCE EVALUATION VIA DYNAMIC TIME WARPING (DTW) BONE POROSITY AND THICKNESS EVALUATION BY ULTRASONIC SIGNALS USING PATTERN RECOGNITION EXPLORING THE INCORPORATION OF ARTIFICIAL INTELLIGENCE INTO DIGITAL TECHNOLOGIES FOR ART THERAPY CLARIFYING DEFINITIONS: A SCOPING REVIEW OF DATA PHYSICALIZATION IN HUMAN-COMPUTER INTERACTION TRANSDISCIPLINARY FUTURES: ENHANCING GAME DESIGN AND INTERACTIVE MEDIA EDUCATION IN THE HIGHER EDUCATION LANDSCAPE ACHIEVING MOTIVATION-PSYCHOLOGICAL IMMERSION IN TECHNOLOGY-ASSISTED LEARNING, CONSIDERING EMOTIONAL STATES DEVELOPMENT OF A COMPETENCE MEASUREMENT TOOL WITHIN A CUSTOMIZABLE GAMIFICATION ENVIRONMENT |