IHCI GET CGVCVIP 2019 Proceedings |
Titles Published in This Volume AN EMPIRICAL STUDY ON GUI-II INTERVIEW METHODS IN PARTICIPATORY DESIGN THE DESIGNER’S ROLE IN REVITALIZED PARTICIPATORY DESIGN AGENDAS ‘THINKING THROUGH THINGS’ TO SUPPORT COOPERATIVE DESIGN IN THE DEVELOPMENT OF TECHNOLOGY TO SUPPORT HEALTH & WELLBEING CUCKOO – FACILITATING COMMUNICATION FOR PEOPLE WITH MENTAL AND PHYSICAL DISABILITIES IN RESIDENTIAL COMMUNITIES ON THE USE OF A CONTINUOUS ACCESSIBILITY ASSESSMENT PROCESS FOR DEALING WITH WEBSITE EVOLUTION INTERACTING WITH RNA SECONDARY STRUCTURE THROUGH SONIFICATION GESTURE-BASED SMART CAR CONTROL SYSTEM MIAV: AN INCLUSIVE METHOD FOR ACCESSIBILITY ASSESSMENT BY VISUALLY IMPAIRED PEOPLE HEURISTIC EVALUATION CONDUCTED BY END USERS MULTIDIMENSIONAL EVALUATION OF USER INTERFACES USABILITY ENRICHED WITH DECISION SUPPORT SYSTEMS ANALYSIS A FOCUS-PLUS-CONTEXT VISUALIZATION FOR STRENGTH EXERCISE TRAINING DO COMMENTS ON YOUTUBE DIFFER ACROSS GENRE? MULTI-USER SCREEN SHARING IN MULTI-DISPLAY GROUPWARE A COLLAGE OF CHANGE: UTILIZING APPRECIATIVE INQUIRY IN A USER EXPERIENCE DESIGN STUDY FOR BIG DATA INTERFACES – A REALITY HOW DO WE PERCEIVE EMOTION FROM A 3-D VIRTUAL TALKING HEAD: EVIDENCE FROM FUNCTIONAL NEAR-INFRARED SPECTROSCOPY INTERACTIVE TV USER EXPERIENCE IN BEHAVIORAL SITUATIONS IDENTIFYING FOREIGN LANGUAGE ANXIETY WHEN USING AN E-LEARNING SYSTEM RELATIONSHIP BETWEEN TEMPORARY EMOTION OF STUDENTS AND PERFORMANCE IN LEARNING THROUGH COMPARING FACIAL EXPRESSION ANALYTICS QEE: VR GAME THAT AIMS TO TEST AND ENHANCE THE PLAYER’S KNOWLEDGE OF TAJWEED RETRIEVAL INTERFACES FOR SUPPORTING EXPLORATORY SEARCHES CYBERBULLYING: EVALUATING AN INSTRUCTIONAL APPLICATION FOR SAFEGUARDING VULNERABLE USERS ONLINE AN EXPERIMENT WITH AN OPTIMIZATION GAME FEMININITY IN VIDEO GAMES: AN ANALYSIS OF GENDER IN TERMS OF VISUAL ASPECTS, NARRATIVE AND SOCIABILITY IMMERSION DURING DIGITAL MEDIA MULTITASKING DESIGNING IMMERSIVE AND MOTIVATING GAMES WITH HIDDEN THERAPEUTIC BENEFIT TO AID HOME THERAPY FOR STROKE PATIENTS IN RECOVERING HAND FUNCTIONS: A LITERATURE REVIEW IMPROVING GLOBAL NEIGHBORHOOD STRUCTURE MAP DENOISING APPROACH FOR DIGITAL IMAGES MACHINE LEARNING CONTENT ADAPTIVE FILTERS FOR IMAGE DE-BLURRING HYBRID SCHEDULING FRAMEWORK FOR PARALLEL VISUALIZATION OF LARGE-SCALE MULTIPHYSICS SIMULATION DATA IN SITU VISUALIZATION FOR LASER PLASMA INTERACTION SIMULATIONS POLAR SORT: COMBINING MULTIDIMENSIONAL SCALING AND POLAR COORDINATES FOR MATRIX REORDERING INTRA-CLASS CONSTRAINED SPARSE REPRESENTATION WITH GRADIENT FEATURE FOR OCCLUDED FACE RECOGNITION AUTOMATING USABILITY EVALUATION OF VISUAL USER INTERFACES IN THE TILE LOGIC ANIMATING AN AUTONOMOUS 3D TALKING AVATAR FASTER RENDERING OF LARGE PSEUDO-DYNAMIC SCENES USING HIERARCHICAL DYNAMIC LODS BUTTERFLY-ORTHOGONAL LOOP SUBDIVISION WAVELETS UNSUPERVISED PEDESTRIAN SAMPLE EXTRACTION FOR MODEL TRAINING FACIAL RECOGNITION, AUTONOMOUS LEARNING, BASED ON IMAGE FRAGMENTATION PROTOTYPE ULTRASONIC WAYFINDER WITH HAPTIC FEEDBACK FOR AN IOT ENVIRONMENT LIGHT AS A LONG-TERM VISUALIZATION METHOD OF THE TRAINING STATUS FOR PATIENTS IN HOME TRAINING IN REHABILITATION DESIGNING FOR QUANTUM COMPUTING METHOD-MIX FOR THE DEVELOPMENT OF INTERCULTURAL USERINTERFACES EXEMPLIFIED AUGMENTED REALITY BOOK AS A NARRATIVE MEDIUM EMULATION OF HUMAN ATTENTION FOR EXPLORATION OF VIRTUAL ARCHITECTURAL ENVIRONMENTS. APPLICATION TO LE CORBUSIER’S PROMENADE ARCHITECTURALE OF A VIRTUAL VILLE SAVOYE MLV-VIEWER: ADVANCED GRAPHICS FOR VISUALIZATIONS IN DECISION SUPPORT SYSTEMS AN ALTERNATIVE INTERACTION PARADIGM FOR DNA-SEQUENCE DATA CHANGEIT: TOWARD AN APP TO HELP CHILDREN WITH AUTISM COPE WITH CHANGES A PROCEDURE FOR AUTOMATIC ADAPTATION TO THE USER IN INTELLIGENT VIRTUAL AGENTS GESTURAL LOCOMOTION IN 360º VIRTUAL TOUR OF COIMBRA NATURAL USER INTERFACE-BASED CAR INFOTAINMENT CONTROL SYSTEM TRUST IN SYNTHETIC TRAINING ENVIRONMENTS: APPLICATIONS FOR MILITARY SOLDIERS A STUDY TO FURTHER UNDERSTAND THE LINK BETWEEN IMMERSION AND FLOW EXPLORING TO LEARN WINNING STRATEGY HOW GAMING EXPERIENCE INFLUENCES NEW GAME LEARNING EMPATHETIC GAMES: MAKING MEANINGFUL EXPERIENCES FOR OTHERNESS PROMOTION STUDY OF DEVELOPMENT OF CREATIVITY THROUGH DIGITAL GAMES PROCESSING AN ADAPTIVE IMAGE SHARPENING SCHEME JIM DINE AND THE ARC DETECTOR OBJECT-LOCATING VIA OBJECT RECOGNITION AND INDOOR POSITIONING VISUALIZATION AND ANALYSIS OF MOLECULAR POTENTIAL ENERGY SURFACE (PES) AND ITS MINIMA ESP: EUCLIDEAN SPHERES PACKING IMPLEMENTATION FOR VOLUME DATA USING SLICER3D SHAPE CONTEXT BASED CLUTTER DEFIANCE IN LOGARITHMIC CORRELATION FILTERS SEMI-AUTOMATIC MULTI-CAMERA VIDEO ANNOTATION TOOL FOR OBJECT TRACKING AND OPTICAL FLOW BENCHMARK CREATION ELICITING USER REQUIREMENTS FOR CRITICAL COMMUNICATIONS IN PUBLIC SAFETY USING ACTIVITY THEORY AND SYSTEMISM THE FALLACIES OF MDA FOR NOVICE DESIGNERS: OVERUSING MECHANICS AND NEGLECTING AESTHETICS MIXED REALITY AS ONE OF MAIN COMPONENTS OF THE SCIENTIFIC GATEWAY TOWARDS 3D FACIAL RECONSTRUCTION USING DEEP NEURAL NETWORKS AUTOMATIC HUMAN HEART SEARCH ON CT-SCANS FUNDAMENTAL STUDY ON NONINVASIVE BCI COMMUNICATION USING CHECKERBOARD PATTERN REVERSAL STIMULUS ON THE WAY: DEVELOPING AN APP FOR DELIVERY MEDIATION WITHIN THE SHARING ECONOMY CONCEPT A STUDY ON ELECTRIC PROSTHETIC HAND CONTROL INTERFACE USING EEGS GENERATED BY RECALLING IMAGES FOR DISABLED PEOPLE AN EMPIRICAL INVESTIGATION OF THE ORGANIZATIONAL IMPACTS OF A SALES SUPPORT APP A STUDY ON CRUTCH DESIGN FOR THE WALKING ASSISTANCE OF THE HANDICAPPED IN THE LOWER EXTREMITY CROSS-CULTURAL GAME DESIGN: HOW DIFFERENT STUDENTS SEE THE SAME DEVELOPMENT WINE LABEL IMAGE RECOGNITION USING CONVOLUTIONAL NEURAL NETWORK WITH AUGMENTED DATA AN INDOOR NAVIGATION SYSTEM FOR THE VISUALLY IMPAIRED USING HOLOLENS GENERATING DYNAMIC 3D SCENES FOR RENDERING BENCHMARKS |