IHCI GET CGVCVIP 2018 Proceedings |
Titles Published in This Volume REDESIGN OF THE BANK RECONCILIATION INTERFACE OF THE CONTAAZUL SOFTWARE INSTANT CHURCH: A DATA-DRIVEN EUCHARIST REALIZED AS A CHRISTIAN PERFORMANCE SLOT MACHINE COMPARATIVE USABILITY EVALUATION OF MOVERIO AND SMARTPHONE MODELLING USER EXPERIENCE: INTEGRATING USER EXPERIENCE RESEARCH INTO DESIGN EDUCATION HOW EMPATHIZING WITH PERSONA HELPS IN DESIGN THINKING: AN EXPERIMENTAL STUDY WITH NOVICE DESIGNERS INVESTIGATING ELEARNING PREFERENCES OF ADULTS WITH INTELLECTUAL DISABILITY A TECHNOLOGICAL SOLUTION FOR A COLLABORATIVE MOBILE WEB PLATFORM: HIGHER M@T-EDUTUTOR EXPLORING AESTHETICS, EMOTION AND USABILITY IN ELEARNING APPLICATIONS FOR USERS WITH INTELLECTUAL DISABILITY GOOGLE GLASS AS A LEARNING TOOL: SHARING EVALUATION RESULTS FOR THE ROLE OF OPTICAL HEAD MOUNTED DISPLAYS IN EDUCATION EXPLORING THE IMPACT OF AMBIGUOUS ICONS IN MOBILE WEB INTERFACES EVALUATING SYSTEM ACCESSIBILITY USING AN EXPERIMENTAL PROTOCOL BASED ON USABILITY A COMPREHENSIVE USABILITY EVALUATION OF AN ONLINE HR SYSTEM AN EXPERIMENTAL STUDY TO EVALUATE INFLUENCE OF USABILITY ON LEARNING BEHAVIOUR EVALUATING USABILITY AND ENGAGEMENT IN A MONEY MANAGEMENT TOOL FOR USERS WITH INTELLECTUAL DISABILITY BLUEEYES – EASING THE NAVIGATION AND ORIENTATION OF BLIND PEOPLE USABILITY ASSESSMENT OF FACIAL TRACKING FOR USE IN CLINICAL OUTCOMES AND APPLICATIONS GAMER TYPOLOGY BASED ON PERSONALITY AND MOTIVATIONAL FOOTPRINTS PURCHASE INTENTIONS IN LEAGUE OF LEGENDS – THE ROLE OF INDIVIDUAL AND CULTURAL DIFFERENCES FOR EXPLAINING SOCIAL IDENTIFICATION INTEGRATING CHALLENGE BASED LEARNING APPROACH INTO THE STAGES OF THE GAME DESIGN THINKING A PROPOSAL FOR AN ARM FRAMEWORK FOR F2P MOBILE GAMES CAMPUS EXPLORER: FACILITATING STUDENT COMMUNITIES THROUGH GAMING DESIGN AND EVALUATION OF SMARTPHONE-BASED TRAINING FOR MINDFULNESS AND OPENNESS TO EXPERIENCE FORTUNE8: EMOTIVE FAMILY ENTERTAINMENT LOCAL TERNARY DESCRIPTOR FOR 3D MODEL MATCHING AND RETRIEVAL INTEGRATED APPROACH A REAL-TIME FACIAL EXPRESSION RECOGNITION FOR ONLINE EMBEDDED DEVICES REQUIRING USER'S EMOTIONAL INTERACTION RECONSTRUCTION OF GEOMETRICALLY PROCESSED SURFACE FROM COMPUTED TOMOGRAPHY DATA A BLIND WATERMARKING METHOD FOR CITYGML A MOBILE AUGMENTED REALITY-BASED ASSEMBLY GUIDANCE APPLICATION FOR LEGO TOWARDS PARAMETER FREE GROUPWISE NON-RIGID IMAGE ALIGNMENT CHOICE OF THE REGULARIZATION PARAMETER FOR TOTAL VARIATION IMAGE DENOISING USING NO-REFERENCE METRIC EXTRACTION METHOD OF KEYPOINT DESCRIPTOR FOR OBJECT RECOGNITION IN SONAR IMAGE REACTION-DIFFUSION ALGORITHM DESIGNED FOR IMAGE EDGE DETECTION AND ITS PERFORMANCE EVALUATION SONAR IMAGE DENOISING BASED ON WAVELET TRANSFORM USING NON-LOCAL MEANS FILTERING ARPOSER: AUTOMATICALLY AUGMENTING MOBILE PICTURES WITH DIGITAL CHARACTERS IMITATING POSES EVOLUTIONARY 3D SHAPE MODEL CREATION BY SHAPE BLENDING COMPUTING THE SOLVENT EXCLUDED VOLUME BY GPU-BASED RAYCASTING PATIENT-MAINTAINED PROPOFOL SEDATION: THE ANAESTHETISTS' POINT OF VIEW USER'S PSYCHOLOGICAL RESPONSES AND SELF-DISCLOSURE TO CHATBOTS WITH PERSONALITIES UX DESIGN PRINCIPLES FOR MOBILE AUGMENTED REALITY APPLICATIONS USER INTERFACE DESIGN AND EVALUATION OF A MOBILE POLLEN TRACKING APPLICATION ELICITING REQUIREMENTS FOR DIGITAL SYSTEMS USING ACTIVITY AND TASK ANALYSIS THE EFFECT OF BACKGROUND INSTRUMENTAL MUSIC ON EMOTION AND PERFORMANCE PREDICTORS OF GAZE AGENCY IN GAZE-CONTROLLED INTERFACES TEXTURE REMAPPING AND MORPHING INTEGRATED WITH SPHERICAL MESH PARAMETERIZATION EVALUATING GAMES: A SECOND STAGE OF THE GAME DEVELOPMENT PROCESS SURVEYING GAMES WITH A COMBINED MODEL OF IMMERSION AND FLOW INVESTIGATION OF GAME PREFERENCE IN THE UNIVERSITY STUDENT GAME DESIGN TOOLS FOR MAXIMUM EFFECTIVENESS MECHANICAL PERFORMANCE ASSESSMENT SYSTEM FOR ENDOTRACHEAL TUBE INTRODUCERS USING MOTION DETECTION AND OBJECT TRACKING SP-LOOP: A LOOP CLOSURE DETECTION METHOD FOR RGB-D SLAM USING SEMANTIC AND POSITION INFORMATION VOLUME RENDERING MORAN'S Z BASED ADAPTIVE IMAGE FILTER PROBABILISTIC AND BOTTLENECK TANDEM FEATURES FOR EMOTION RECOGNITION FROM VIDEOS ARTIFACT REMOVAL AND LESION SEGMENTATION FOR MELANOMA DETECTION IN SKIN LESION IMAGES EFFICIENT COMMAND BUFFER RECORDING FOR ACCELERATED RENDERING OF LARGE 3D SCENES A MOBILE APPLICATION BASED ON AUGMENTED AND VIRTUAL REALITY FOR DYNAMIC TRAINING AND TESTING OF THE ROAD-RULE SKILLS DEVELOPMENT OF SUPPORT TOOL TO IMPROVE INDIRECTLY CONSCIOUSNESS OF ENERGY SAVING KISS (KEEP IT SIMPLE, STUPID) FOR TRUST! A REVIEW OF THE ROLE OF EXPLANATIONS FOR USER ACCEPTANCE IN BLACK BOX SYSTEMS PASSWORD MEMORIZATION MADE EASY -- AN AUGMENTED-REALITY APPROACH AUTOMATIC TABLE TENNIS SCORING SYSTEM BASED ON SMART WEARABLE DEVICES AUTOMATIZATION OF ALGORITHMS FOR VISUAL QUALITY CONTROL OF COATINGS AND CONTOURS ON THE PRODUCTS FOR MEDICAL PURPOSES VOXEL REPRESENTATION OF LOCAL GEOMETRY DENOISING APPROACH FOR HIGH-RESOLUTION COMPUTED TOMOGRAPHY DATA |