IHCI GET CGVCVIP 2016 Proceedings |
Titles Published in This Volume WHEN DESIGNERS ARE NON-DESIGNERS: OPEN ENDEDNESS VS. STUCTURE OF DESIGN TOOLS INVOLVING SENIORS IN THE DESIGN OF HOME-BASED WELFARE TECHNOLOGIES: A REVIEW OF EXISTING RESEARCH MODELS AS BRIDGES FROM DESIGN THINKING TO ENGINEERING A HAPTIC DISPLAY FOR THE SIMULATION OF SOFT TISSUE PALPATION IN CHAI3D A DYNAMIC INTERFACE ADAPTATION APPROACH FOR ACCESSIBLE IMMERSIVE ENVIRONMENTS ‘SIMON SAYS’ “USE HUMANOID ROBOT TO TEACH CHILDREN” – A CASE STUDY OF EXPECTATIONS AND REALITY AN INVESTIGATION OF VISUAL APPEAL AND TRUST IN WEBSITES COMPUTATIONAL PRODUCTION OF COLOUR HARMONY USING A GENETIC ALGORITHM ASPECT ORIENTATION AS A NEW APPROACH FOR CONTEXT DEPENDENT HMI ADAPTATION ECO-A: CHILDREN’S ENGAGEMENT IN ENVIRONMENTAL AND CLIMATE ISSUES DESIGNING FOR TECHNOLOGY ENABLED CONSTRUCTIVISM LEARNING: EXPLORING A MANGROVE FOREST BIOME REFLECTIONS ON COST-BENEFIT ANALYSES CONCERNING UNIVERSAL DESIGN OF ICT SOLUTIONS THE ROLE OF MATERIALS IN DESIGN OF FAMILIAR AND CONTEXTUAL ASSISTIVE TECHNOLOGIES MASTERBLIND - TESTING THE USABILITY OF AUDITORY FEEDBACK IN A COMPUTER GAME FOR BLIND PEOPLE GNOME TRADER: A LOCATION-BASED AUGMENTED REALITY TRADING GAME WHO'S IN MY GAME?: OTHER PLAYERS IN THE SINGLE-PLAYER SPACECHEM A SOFTWARE FRAMEWORK FOR THE DEVELOPMENT OF PROJECTION-BASED AUGMENTED REALITY SYSTEMS COMPARING MESHES - A VOLUME BASED APPROACH ENHANCED MAGNIFICATION FOR REDUCED MOVEMENT IN VIRTUAL REALITY ENVIRONMENTS VERTEX CORRESPONDENCE CONTROLLED BY GRADIENTS: CARTOON ANIMATION APPLICATIONS PSEUDO-DENSE OPTICAL FLOW BASED ON PUZZLED IMAGES ULTRA-LOW-LATENCY AUTOMATIC ENDOSCOPIC IMAGE ORIENTATION STABILISATION THE MOBILE ROBOT NAVIGATION METHOD BASED ON ONBOARD SENSORS AND CAMERA DATA FUSION A COMPARATIVE STUDY OF COMPUTERIZED APPROACHES FOR TYPE P63 OVARIAN TISSUES USING HISTOPATHOLOGY DIGITIZED COLOR IMAGES ACCURATE BACKGROUND POINTS DETECTION FOR ACTION RECOGNITION IN PRACTICAL VIDEO DATASETS HIGH SPEED EDGE DETECTION IMPLEMENTATION USING COMPRESSOR CELLS OVER RSDA A NEW RADIAL BASIS FUNCTION APPROXIMATION WITH REPRODUCTION INTERACTIVE VISUALIZATION OF MASSIVE 3D POINT CLOUDS DETECTING AND EXTRACTING SCENE TEXT IN DIGITAL IMAGES VIA SRC THE MULTIMODAL EDGE OF HUMAN AEROBOTIC INTERACTION TECHNOLOGY IN THE CLASSROOM: A PILOT TEST WITH A HUMANOID ROBOT MUSICAL OBJECT GOBBO - AN ALTERNATIVE COMMUNICATION TOOL TO STUDENTS OF APAE WITH CEREBRAL PALSY DESIGNING APPLICATIONS FOR INTELLECTUAL DISABILITY USERS TO TEACH INDEPENDENCE SKILLS VIRTUAL-REALITY BASED LEISURE EXPERIENCE OF NINTENDO WII FOR ELDERLY THE VIRTUAL REALITY: INTERFACE WITH TECHNOLOGY, DIGITAL GAMES AND INDUSTRY KINECT BASED 3D VIDEO GENERATION CONTOUR SMOOTHING ALGORITHM BASED ON CONTOUR EXTREMES LOCAL THICKNESS COMPUTATION IN 3D MESHES AND 3D PRINTABILITY ASSESSMENT AN SEMI-AUTOMATIC APPROACH FOR FAST STATISTICAL DATA EXTRACTION FROM AORTIC VALVE VISUAL DEFICIENCIES OF DIGITIZED ANALOG VIDEO - A STUDY OF A VIDEO HOME SYSTEM (VHS) ARCHIVE SOLVING THE TASK OF FACE RECOGNITION IN CASES OF INSUFFICIENT TRAINING SET POINT CLOUD REGISTRATION WITH SURFACE DESCRIPTORS A MODERN VISUAL GRAPHIC SEARCH HOMEPAGE HUMAN ACTIVITY RECOGNITION IN AMBIENT ASSISTED LIVING FOR ALZHEIMER’S PATIENT: A REVIEW OF TRENDS AND CHALLENGES IN MALAYSIA TACTILE MAPS AS TEACHING TOOL FOR THE SPATIAL PERCEPTION OF PEOPLE WITH VISUAL IMPAIRMENT E-LEARNING MULTIMODAL SYSTEM FOR TEACHING AND LEARNING PROGRAMMING A LOGO DESIGN TOOL BASED ON PROCEDURAL MODELING OF DESIGN ELEMENTS AN EYE TRACKER STUDY TO DETERMINE IF A CONSISTENT WEB PAGE LAYOUT IMPROVES USER PERFORMANCE AN EXPLORATORY GAME BASED ON SEMANTICS TO IMPROVE HISTORY LEARNING THE RESEARCH ON ELECTRONIC COMPUTER GAMES AS A RECREATIONAL ACTIVITY IN TURKEY VECTOR FIELD RBF INTERPOLATION ON A SPHERE SERIOUS GAMES AS A MEANS OF THE APPROXIMATION OF CULTURAL HERITAGE OF THE CZECH REPUBLIC |