IHCI GET 2022 Proceedings |
Titles Published in This Volume INTERFACES AND HUMAN COMPUTER INTERACTION A PSYCHOPHYSIOLOGICAL INVESTIGATION OF EMOTIONS EXPERIENCED IN A VIRTUAL REALITY 3D-LEARNING SIMULATION UNDERSTANDING VIRTUAL REALITY GAME PLAYERS’ SATISFACTION, LOYALTY, AND EXPERIENCE VALUE: A CASE STUDY OF THE BEATSABER USING EMOTIONAL DESIGN TO RAISE AWARENESS OF INFORMATION SECURITY PATIENT USER INTERFACES FOR DETERMINING PAIN LEVEL THROUGH EVERYDAY SMARTPHONE TASKS AND WEARABLE PHYSIOLOGICAL SIGNAL SENSORS THE IMPACT OF TEST ELEMENTS ON STUDENTS’ PERFORMANCE IN EFL ASSESSMENT ESTIMATION OF HUMAN EMOTION DEFINED WITH RUSSELL’S CIRCUMPLEX MODEL USING LIGHTWEIGHT FNIRS DEVICE CONTRIBUTIONS OF AUGMENTED REALITY IN ARCHITECTURAL PROJECT REVIEW METHODS FOR THE EVALUATION OF UX OVER TIME IDENTIFICATION OF FACTORS AFFECTING THE LEARNERS’ MOTIVATION IN AN E-LEARNING SCENARIO FOR INDUSTRIAL DESIGN EDUCATION UNDERSTANDING USERS’ UX NEEDS THROUGH THE LENSES OF PSYCHOLOGICAL NEEDS THEORIES: USERS’ EXPECTATIONS AND FELT EXPERIENCES A FRAMEWORK FOR ETHICS EDUCATION IN PERSUASIVE UX DESIGN CORPORATE DIGITAL RESPONSIBILITY AND ACCESSIBILITY IN DIGITAL SERVICES GENDER CLASSIFICATION USING SINGLE IMAGE PER PERSON USING INFORMATION VISUALIZATION TO SUPPORT THE SELF-MANAGEMENT OF TYPE 2 DIABETES MELLITUS TELEINCLUSIVE LEARNING: AN EXPLORATORY STUDY ON STUDENTS’ EXPECTATIONS OF USING TELEPRESENCE ROBOT FOR ATTENDING CLASSES
COMBINED UX/UXI TAXONOMY FOR PROSUMER COMMONS IN SMART SUSTAINABLE CITIES A COMBINED APPROACH FOR USABILITY EVALUATION OF AN E-COMMERCE WEBSITE: REMOTE USABILITY TESTING, EYE-TRACKING, AND SUS TECHNIQUES RETHINKING THE SHOPPING EXPERIENCE: A QUALITATIVE EXPLORATIVE STUDY ON 3D WEB AND AR FOR DISPLAYING AND SELLING GOODS ON THE IMPACT OF THE USER CONTEXT CRITERIA IN THE DETECTION OF MOBILE USER INTERFACES DEFECTS GAMIFICATION OF DISCUSSOO: AN ONLINE AI-BASED FORUM FOR SERIOUS DISCUSSIONS GAME GRAPHICS AND EFFECTIVE LEARNING: A REVIEW OF VISUAL COMMUNICATION RESEARCH IN SERIOUS GAMES THE EMERGENT ASPECT OF CLIMATE CHANGE IN VIDEO GAMES: A HISTORICAL REVIEW GAMING SKILL DEMOGRAPHICS: AN ANALYSIS OF CONSISTENCY IN VIDEO GAME RESEARCH USING AN INTENTION PREDICTION ALGORITHM TO DISPLAY ADAPTIVE WARNINGS OF CYCLISTS RESEARCH ON LOW CARBON DESIGN STRATEGY OF CATERING TAKEOUT FROM THE PERSPECTIVE OF "DOUBLE CARBON" FORMAL EDUCATION AND THE READINESS FOR WORK IN UX: THE RESULTS FROM A MIXED-METHODS RESEARCH STUDY SPEAKING, TOUCHING OR GESTICULATING? HOW DOES IN-VEHICLE INTERACTION TYPE AFFECT DRIVER DISTRACTION? A DEEP REINFORCEMENT LEARNING APPROACH TO THE ANCIENT INDIAN GAME - CHOWKA BHARA FLOW, ITS STRANDS AND MICROFLOW IN THE GAME DESIGN OF HORROR GAMES THE LUDIC SPECTACLE AND MEDIATIZED PARTICIPATION IN ESPORTS: POLAND AND HONG KONG WE NEED TO FOCUS ON RULES
CO-EXPERIENCE AND DIGITAL INCENTIVES: UNDERSTANDING PURCHASE INTENTION IN THE P2E METAVERSE COMPARATIVE STUDY ON THE CHARACTERISTICS OF METAVERSE EXPERIENCE: AN EXPERIENCE ECONOMY MODEL PERSPECTIVE
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