IHCI GET 2021 Proceedings

 

ihci2021 Proceedings of the IADIS International Conference Interfaces and Human Computer Interaction
Proceedings of the IADIS International Conference Game and Entertainment Technologies

Virtual Conference

Edited by Katherine Blashki

ISBN (Book): 978-989-8704-31-3
ISBN (CD-ROM):

Titles Published in This Volume 

A NOVEL AUGMENTED REALITY SYSTEM TO SUPPORT VOLUMETRIC VISUALIZATION IN INDUSTRIAL PROCESS TOMOGRAPHY
Yuchong Zhang, Rahul Yadav, Adel Omrani and Morten Fjeld

CATEGORIES OF USER IMPAIRMENT
Till Halbach and Joschua Thomas Simon-Liedtke

A SERVICE-DOMINANT LOGIC BASED FRAMEWORK FOR TEACHING INNOVATION IN HCI
Amela Karahasanović and Alma Leora Culén

WEB-BASED REMOTE SHIP HANDLING SUPPORT SYSTEM USING MOBILE DATA COMMUNICATION
Tsuyoshi Miyashita, Ryota Imai, Masaki Kondo and Tadasuke Furuya

MAGVI: TOWARDS SALIENCY-DRIVEN VIDEO MAGNIFICATION APPLICATION FOR THE PEOPLE WITH LOW VISION
Prajakta Thakur, Tanay Dalvi, Varun John and Swati Chandna

RESEARCH ON THE INTERFACE USABILITY OF HOSPITAL WECHAT PUBLIC PLATFORM IN THE FORM OF INTERNET
Chen-Rao Zhong, Chien-Hsiung Chen and Jin-Long Lin

ACOUSMA: UBIQUITOUS & INTELLIGENT AUDITORY DISPLAYS
Andreas Michelakis, Emmanouil Zidianakis, Asterios Leonidis, Stavroula Ntoa, Margherita Antona and Constantine Stephanidis

PROPOSAL FOR SURROUNDING INFORMATION PRESENTATION SYSTEM FOR THE VISUALLY IMPAIRED
Honomi Chiba and Yutaka Miyaji

EFFECT OF WEBSITE COLOUR SATURATION ON TRUSTWORTHINESS AND VISUAL APPEAL IMPRESSIONS
Weronika Kaczmarek-Gajewska and Marian McDonnell

BIOBIASED: A SPECULATIVE NEWS APP FOR SYNTHETIC BIOLOGY
Amalia Kallergi

EL MERCADITO WEB: AN ALTERNATIVE FOR REMOTE SALES FROM LOCAL MERCHANTS
Alejandra Del Prado Zetina, Teresa Guadalupe Escamilla Paredes, Ixzel Jiménez Zamora, Alma Delia Sánchez Carbajal and Rocío Abascal Mena

DESIGN GUIDELINES FOR MOBILE APPLICATIONS
Isaac Senga Lupanda and J.T. Janse van Rensburg

LEVERAGING VOICE ASSISTIVE TECHNOLOGY TO ENHANCE HEALTH MONITORING OF OLDER ADULTS
Swaraj Rath and Swati Chandna

TOWARDS USABILITY INTERFACE TRUSTWORTHINESS IN E-COMMERCE SYSTEMS
Andréia Rodrigues Casare, Celmar Guimarães da Silva, Tania Basso and Regina Moraes

HUMAN CENTERED DESIGN PROCESS ASSESSMENT
Rüdiger Heimgärtner

MEASURING GAME IMMERSION AND FLOW WITH ELECTROENCEPHALOGRAPHY
Ehm Kannegieser and Johannes Ratz

RESEARCH ON THE APPLICATION OF VIRTUAL REALITY INTERGENERATIONAL GAMES TO TRADITIONAL GLOVE PUPPETRY CULTURE
Ya-Fang Chen, Wen-Huei Chou and Yi-Chun Li

UNDERSTANDING THE GAP BETWEEN ACADEMICS AND GAME DEVELOPERS: AN ANALYSIS OF GAMASUTRA BLOGS
Jordan Greenwood, Leigh Achterbosch, Andrew Stranieri and Grant Meredith

GESTURE-BASED HEAD-MOUNTED AUGMENTED REALITY GAME DEVELOPMENT USING LEAP MOTION AND USABILITY EVALUATION
Pu-Hsuan Chien and Yang-Cheng Lin

USING INTERACTIVE MOBILE APPS FOR HEALTHCARE EDUCATION WITH A MIGRANT INDIAN POPULATION IN HONG KONG
Matthew William Fendt, Shelby Garner, Cho Lee Wong, Carolin George, Phil Young, Hope Koch, Gina Green and Julia Hitchcock

INTRICATE COLLABORATION AND TECHNICAL INTEGRATION
Tobias Karlsson

PROTOTYPE DESIGN OF ALLEVIATING CHILDREN’S NIGHTTIME FEARS USING DIGITAL GAME
Ching-Chih Hsu and Wen-Huei Chou

THE PAC-PAC AUTHORING ENVIRONMENT FOR GAME DESIGN TEACHING: TWO LEARNING EXPERIENCES COMPARED
Raffaele Argiolas, Sara Cuccu and Andrea Piano

MATH IN THE EARLY YEARS: IMMERSIVE VIRTUAL ENVIRONMENT
Gabriel Santana Fleury, Ana Carolina Gondim Inocêncio, Ana Paula Freitas Vilela Boa Ventura, Eliane Raimann and Marcos Wagner de Souza Ribeiro

HOLOGRAPHIC INTERACTION: FROM DESIGN TO CONSTRUCTION OF A HOLOGRAPHIC DISPLAY ANIMATED BY REAL-TIME MOTION CAPTURE
Gabriel Antonio Corso Anciuti and Mônica Stein

TELEWORK OF INTERIOR ENVIRONMENT IN JAPANESE STUDENT
Takeshi Sato, Mizuki Nakajima, Ryota Murano, Macky Kato and Yousuke Takeishi

INVOLVING DIVERSE USERS FOR INCLUSIVE TECHNOLOGY DEVELOPMENT
Kristin Skeide Fuglerud, Till Halbach and Mikael Snaprud

TWEAKING MORAL COMPLEXITY IN VIDEOGAMES? OPTIMISING PLAYER EXPERIENCES ON BASIS OF MORAL COMPETENCE
Benjamin Hanussek, Tom Frank Reuscher and Tom Tucek

DEVOPS METHODOLOGY IN GAME DEVELOPMENT WITH UNITY3D
Gabriel Barroso da Silva Lima, Cristina Souza de Araújo, Luis Cuevas Rodriguez, Clairon Lima Pinheiro and Jucimar Maia da Silva Junior

EXPLORING DATA ANALYSIS METHODS TO FIND CORRELATIONS BETWEEN PHYSIOLOGICAL DATA AND FLOW
Ehm Kannegieser and Anita Hensler

A STUDY ON FOLK LITERATURE RESOURCES TO VIDEO GAME
Cheng Meng

DESIGNING EDUCATION APPLICATIONS FOR GENERATION Z
Alice Ashcroft

FAMILIAR HOUSEHOLD ITEMS AS PROGRAM OBJECTS
Andrew Cyrus Smith

HEARING (WITH) THE BODY: ENACTIVE CONCEPTION OF BODY IN AUDITORY SENSEMAKING IN GAMES
Oskari Koskela and Kai Tuuri

A REVIEW OF NARRATIVE APPROACHES IN ELECTRONIC GAMES
Yi-Peng Li and Jia-Qi Li

 

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