IHCI GET 2021 Proceedings |
Titles Published in This Volume A NOVEL AUGMENTED REALITY SYSTEM TO SUPPORT VOLUMETRIC VISUALIZATION IN INDUSTRIAL PROCESS TOMOGRAPHY CATEGORIES OF USER IMPAIRMENT A SERVICE-DOMINANT LOGIC BASED FRAMEWORK FOR TEACHING INNOVATION IN HCI WEB-BASED REMOTE SHIP HANDLING SUPPORT SYSTEM USING MOBILE DATA COMMUNICATION MAGVI: TOWARDS SALIENCY-DRIVEN VIDEO MAGNIFICATION APPLICATION FOR THE PEOPLE WITH LOW VISION RESEARCH ON THE INTERFACE USABILITY OF HOSPITAL WECHAT PUBLIC PLATFORM IN THE FORM OF INTERNET ACOUSMA: UBIQUITOUS & INTELLIGENT AUDITORY DISPLAYS PROPOSAL FOR SURROUNDING INFORMATION PRESENTATION SYSTEM FOR THE VISUALLY IMPAIRED EFFECT OF WEBSITE COLOUR SATURATION ON TRUSTWORTHINESS AND VISUAL APPEAL IMPRESSIONS BIOBIASED: A SPECULATIVE NEWS APP FOR SYNTHETIC BIOLOGY EL MERCADITO WEB: AN ALTERNATIVE FOR REMOTE SALES FROM LOCAL MERCHANTS DESIGN GUIDELINES FOR MOBILE APPLICATIONS LEVERAGING VOICE ASSISTIVE TECHNOLOGY TO ENHANCE HEALTH MONITORING OF OLDER ADULTS TOWARDS USABILITY INTERFACE TRUSTWORTHINESS IN E-COMMERCE SYSTEMS HUMAN CENTERED DESIGN PROCESS ASSESSMENT MEASURING GAME IMMERSION AND FLOW WITH ELECTROENCEPHALOGRAPHY RESEARCH ON THE APPLICATION OF VIRTUAL REALITY INTERGENERATIONAL GAMES TO TRADITIONAL GLOVE PUPPETRY CULTURE UNDERSTANDING THE GAP BETWEEN ACADEMICS AND GAME DEVELOPERS: AN ANALYSIS OF GAMASUTRA BLOGS GESTURE-BASED HEAD-MOUNTED AUGMENTED REALITY GAME DEVELOPMENT USING LEAP MOTION AND USABILITY EVALUATION USING INTERACTIVE MOBILE APPS FOR HEALTHCARE EDUCATION WITH A MIGRANT INDIAN POPULATION IN HONG KONG INTRICATE COLLABORATION AND TECHNICAL INTEGRATION PROTOTYPE DESIGN OF ALLEVIATING CHILDREN’S NIGHTTIME FEARS USING DIGITAL GAME THE PAC-PAC AUTHORING ENVIRONMENT FOR GAME DESIGN TEACHING: TWO LEARNING EXPERIENCES COMPARED MATH IN THE EARLY YEARS: IMMERSIVE VIRTUAL ENVIRONMENT HOLOGRAPHIC INTERACTION: FROM DESIGN TO CONSTRUCTION OF A HOLOGRAPHIC DISPLAY ANIMATED BY REAL-TIME MOTION CAPTURE TELEWORK OF INTERIOR ENVIRONMENT IN JAPANESE STUDENT INVOLVING DIVERSE USERS FOR INCLUSIVE TECHNOLOGY DEVELOPMENT TWEAKING MORAL COMPLEXITY IN VIDEOGAMES? OPTIMISING PLAYER EXPERIENCES ON BASIS OF MORAL COMPETENCE DEVOPS METHODOLOGY IN GAME DEVELOPMENT WITH UNITY3D EXPLORING DATA ANALYSIS METHODS TO FIND CORRELATIONS BETWEEN PHYSIOLOGICAL DATA AND FLOW A STUDY ON FOLK LITERATURE RESOURCES TO VIDEO GAME DESIGNING EDUCATION APPLICATIONS FOR GENERATION Z FAMILIAR HOUSEHOLD ITEMS AS PROGRAM OBJECTS HEARING (WITH) THE BODY: ENACTIVE CONCEPTION OF BODY IN AUDITORY SENSEMAKING IN GAMES A REVIEW OF NARRATIVE APPROACHES IN ELECTRONIC GAMES |