IHCI GET 2020 Proceedings

 

ihci2020 Proceedings of the IADIS International Conference Interfaces and Human Computer Interaction 2020
Proceedings of the IADIS International Conference Game and Entertainment Technologies 2020

Virtual Conference, 23-25 July, 2020

Edited by Katherine Blashki

ISBN (Book): 978-989-8704-20-7
ISBN (CD-ROM):

Titles Published in This Volume

DESIGN OF ROBOTIC PETS TO HELP THE ELDERLY WITH SOCIAL INTERACTIONS
Hsin-Yi Huang, Wen-Huei Chou, Mieko Ohsuga and Tsuyoshi Inoue

FACTORS INFLUENCING READING PREFERENCE FOR OCCLUDED SINGLE COMPOSITION STRUCTURE CHARACTERS
Ching Chih Liao

A SENSOR-LITE ANXIETY DETECTOR FOR FOREIGN LANGUAGE LEARNING
Daneih Ismail and Peter Hastings

DATA ANALYTICS WITH MLV-VIEWER
Carlos Manuel Oliveira Alves, Manuel Pérez Cota and Miguel Ramón González Castro

PLACE THE CONTROLLERS WHEREVER YOU WANT: USABILITY AND USER EXPERIENCE OF CUSTOMISABLE MUSICAL DEVICES
Matteo Fanchin, Patrik Pluchino and Luciano Gamberini

A USER-CENTERED DESIGN OF A MAJOR AND MINOR INTRON ANNOTATION DATABASE (MMIAD)
Ruby ElKharboutly, Kyle Gorman, William Eccles and Sahar Al Seesi

ASSESSMENT OF THE USABILITY OF LATVIA’S OPEN DATA PORTAL OR HOW CLOSE ARE WE TO GAINING BENEFITS FROM OPEN DATA
Anastasija Nikiforova

PLAY THE GAME AND BE AWARE: INFORMATION SECURITY PROJECT WITH SCHOOLS
Regina Schuktomow, Margit Scholl, Peter Koppatz and Denis Edich

A NEUROPHYSIOLOGICAL INVESTIGATION OF DESIGN THINKING PROCESS IN HUMAN-COMPUTER INTERACTION DESIGN
Abhishek Dahiya, Abhijeet Kujur and Jyoti Kumar

AMAZON ECHO: A BENCHMARKING MODEL REVIEW
Dietmar Jakob and Sebastian Wilhelm

PERCEIVED USABILITY OF LEARNING MANAGEMENT SYSTEMS AND UNIVERSITY WEBSITES: A SYSTEMATIC REVIEW
Prokopia Vlachogianni, Nikolaos Tselios and Michalis Xenos

A PILOT STUDY ON VIDEO COLOR TRANSFER: A SURVEY OF USER-TYPE OPINIONS
Mairéad Grogan, Emin Zerman, Gareth W. Young and Aljosa Smolic

EXAMINING THE EFFECTIVENESS OF GAMIFICATION AND GAME-BASED LEARNING IN THE CONTEXT OF BLOCKCHAIN
Nicholas Abela and Owen Sacco

REQUIREMENTS FOR DESIGNING EFFECTIVE CLIMATE CHANGE GAME
Nurlieda Ellyanna Munirrah Razali, Nor Azan Mat Zin, Mohamad Pauzi Zakaria, Tengku Siti Meriam Tengku Wook, Norizan Mat Diah and Fadhilah Rosdi

ATLAS CHRONICLE: DEVELOPMENT AND VERIFICATION OF A SYSTEM FOR PROCEDURAL GENERATION OF STORY-DRIVEN GAMES
Elizabeth A. Matthews and Juan E. Gilbert

BALANCING INTRANSITIVE RELATIONSHIPS IN MOBA GAMES USING DEEP REINFORCEMENT LEARNING
Conor Stephens and Chris Exton

LOCALIZATION AND REGIONAL ASPECTS OF GAME PRODUCTION – A RESEARCH OVERVIEW
Marcus Toftedahl

DEVELOPING A DIGITAL GAME WITH HIGH-ABILITY/GIFTED STUDENTS IN A LOW-INCOME PUBLIC SCHOOL: A BRAZILIAN EXPERIENCE
Paula Mastroberti

ANALYSIS OF ANXIETY AND IMMERSIVE PROCESS IN DIGITAL GAMES USING HTC VIVE
Gabriel Batista Caldeira and Rosilane Ribeiro da Mota

ANALYSING THE EFFECTIVENESS OF ONLINE GAMIFIED LEARNING METHODS AS OPPOSED TO TRADITIONAL LEARNING METHODS FOR TEACHING COMPUTER PROGRAMMING
Owen Sacco

A FIRST USABILITY STUDY OF INTERNOVA E-LEARNING PLATFORM AS A TECHNOLOGICAL RESOURCE FOR AGRI-FOOD BUSINESSES
Pedro Miguel Faria, Isabel Araújo, José Evaristo Lima, David Rodrigues and João Nuno Azevedo

‘HEDGING’ AND GENDER IN PARTICIPATORY DESIGN
Alice Ashcroft

EXPLORATORY STUDY EXAMINING THE FEASIBILITY OF A TECHNOLOGY-BASED TOOL TO SUPPORT CREATIVITY IN CHILDREN WITH AUTISM
Aurora Constantin, Cristina Adriana Alexandru, Georgia Fox and Lauren Meikle

MOTIVATEME!: AN ALEXA SKILL TO SUPPORT HIGHER EDUCATION STUDENTS WITH AUTISM
Ami Bakhai, Aurora Constantin and Cristina Adriana Alexandru

A CASE STUDY ABOUT FACEBOOK USAGE FOR VISUALLY IMPAIRED USING THE ANDROID PLATFORMS
Arda Uslu and Pinar Sarisaray-Boluk

INTERACTIVE VISUALIZATION OF COMPLEX THREE-DIMENSIONAL MODELS: CASE STUDY IN ZEBRAFISH
Feibo Duan, Kristian F. D. Rietveld and Fons J. Verbeek

E-OWL: A FIRST USABILITY STUDY OF A NEW E-LEARNING PLATFORM FOR DIGITAL NATIVE STUDENTS
Isabel Araújo, Pedro Miguel Faria and João Nuno Azevedo

"BN ANATOMY" AN INTERACTIVE AUGMENTED REALITY SYSTEM FOR LEARNING BONE ANATOMY
João Vitor de S. Chagas, Phellipe C. Santiago, Cristina A. P. Fontes and Aura Conci

THE IDEAL FAIRYTALE: DIY CINDERELLA
Saeryn Ryu, Jun Hyung Lee and Hyun Bin Cho

A PROPOSED TECHNOLOGY SOLUTION FOR ENHANCING ORDER PICKING IN WAREHOUSES AND DISTRIBUTION CENTERS BASED ON A GAMIFIED AUGMENTED REALITY APPLICATION
George Plakas, Eleni Aretoulaki, Stavros T. Ponis, Konstantinos Agalianos and Theodoros Nikolaos Maroutas

ON THE DESIGN OF INTELLIGENT PUBLIC INFORMATION FACILITIES — TAKE THE PUBLIC SERVICE ROBOT AS AN EXAMPLE
Huiping Dai

INTERFACES AND HUMAN COMPUTER INTERACTION RAPIDLY GRASPING LEARNERS’ MATHEMATICAL PERFORMANCE FROM BRAIN ACTIVITY
Kodai Suzuki, Satoshi Yazawa, Reiko Matsunaka, Toru Iwasawa and Kazuo Hiraki

 

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