IHCI 2017 Proceedings |
Titles Published in This Volume POLYHINGE: SHAPE CHANGING TUI ON TABLETOP STUDY ON DIGITAL STYLE DESIGN - ROBUST DESIGN SYSTEM FOR KANSEI USING MULTIVARIATE ANALYSIS AND TAGUCHI METHOD NOVEL APPROACHES IN HUMAN-VEHICLE INTERACTION INTERFACE OF A VEHICLE DRIVING ASSISTANCE SYSTEM THE EFFECTIVENESS AND USER SATISFACTION IN THE INTERFACE DESIGNED FOR DISABLED USERS – THE PILOT STUDY HANDS-FREE READING BRAILLE WITH A VIBROTACTILE WRISTBAND THE USABILITY OF SYSTEM AND USERS’ EMOTIONS DURING WORK WITH INTERFACE DESIGNED FOR DISABLED – THE PILOT STUDY AR MUSEUM: A MOBILE AUGMENTED REALITY APPLICATION FOR INTERACTIVE PAINTING RECOLORING GESTURE-BASED LOCOMOTION IN IMMERSIVE VR WORLDS WITH THE LEAP MOTION CONTROLLER GESTURES IN HUMAN-COMPUTER INTERACTION – WHICH SHAPE AND HOW MANY? SUITABLE PARAMETERS FOR TACTON DESIGN IN TOUCH SCREEN INTERACTION CREATION OF ARTIFACTS: STATE OF ART OF DESIGN DO USERS WANT ADDITIONAL FEEDBACK WHEN USING A GESTURE-BASED SYSTEM? THE EFFECT OF INTERACTION ON VISUAL APPEAL AND TRUST IN ONLINE HEALTH INFORMATION AN INTERACTIVE ACTION SET DETECTION IN NATURAL LANGUAGE HYBRID SYSTEM USER ELICITATION FOR COGNITIVE CONSONANCE IN THE DESIGN OF DIGITAL ARTIFACTS TRIGGERING YOUR CREATIVITY WHILE WRITING: CREATIVEWALL - A NOVEL CROWDSOURCING PLATFORM! COLLECE 2.0: A DISTRIBUTED REAL-TIME COLLABORATIVE PROGRAMMING ENVIRONMENT FOR THE ECLIPSE PLATFORM ACTA: A GENERAL PURPOSE FINITE STATE MACHINE (FSM) DESCRIPTION LANGUAGE FOR SMART GAME DESIGN A CASE STUDY OF EVALUATING A GAME-BASED INTERACTIVE PICTURE BOOK BASED ON THE ARCS MOTIVATION MODEL A DIGITAL COOKBOOK FOR ELDERLY PEOPLE: INVESTIGATING INTERFACE CONCEPTS A TABLET APPLICATION TO SUPPORT COMMUNICATION FOR PEOPLE WITH DISABILITIES INVESTIGATING THE INFLUENCE OF PRODUCT REPRESENTATION FORMATS IN A USER EXPERIENCE EVALUATION COPING WITH USER DIVERSITY: UX INFORMS THE DESIGN OF A DIGITAL INTERFACE THAT ENCOURAGES SUSTAINABLE BEHAVIOUR DESIGNING FOR THE SECOND-HAND USE OF CONSUMER GOODS F.R.A.M.E - FACIAL REMOTE ACTIVITY MONITORING EYEWEAR AN INSTRUCTIONAL CARD GAME WITH PUZZLE TRIGGERS: GUIDELINES FOR TEACHING SOFTWARE DEVELOPMENT SUPPORTING DOMAIN EXPERTS UNDERSTANDING THEIR DATA: A VISUAL FRAMEWORK FOR ASSEMBLING HIGH-LEVEL ANALYSIS PROCESSES FINDING USABILITY PROBLEMS IN ERP APPLICATION HELP AND END-USER TRAINING MATERIAL ASSESSMENT OF SUITABILITY OF E-SERVICES FOR ILLITERATE USERS “WISE THINGS”: WHEN SMART OBJECTS STIMULATE REFLECTION DESIGN FOR TRUST – ONLINE GROCERY SHOPPING USER CHARACTERISATION THROUGH A CONSUMER BEHAVIOUR PERSPECTIVE ACCESSIBLE MOVIES FOR DISABLED PEOPLE AUTOMATION TOOLS APPLIED TO USER SUPPORT SYSTEMS PACKAGING DESIGN OF E-LEARNING SOFTWARE AND THE EFFECT OF THE DESIGN HCI RESEARCH IN VIRTUAL REALITY: A DISCUSSION OF PROBLEM-SOLVING |