IHCI 2017 Proceedings

 

ihci2017 Proceedings of the IADIS International Conference Interfaces and Human Computer Interaction 2017

Lisbon, Portugal, 21 - 23 July, 2017

Edited by Katherine Blashki

ISBN (Book): 978-989-8533-64-7
ISBN (CD-ROM):

Titles Published in This Volume

POLYHINGE: SHAPE CHANGING TUI ON TABLETOP
Meng Wang, Haipeng Mi, Yejun Liu and Yingqing Xu

STUDY ON DIGITAL STYLE DESIGN - ROBUST DESIGN SYSTEM FOR KANSEI USING MULTIVARIATE ANALYSIS AND TAGUCHI METHOD
Hideki Aoyama and Hitomi Yokoyama

NOVEL APPROACHES IN HUMAN-VEHICLE INTERACTION INTERFACE OF A VEHICLE DRIVING ASSISTANCE SYSTEM
Manolo Dulva Hina, Hongyu Guan and Amar Ramdane-Cherif

THE EFFECTIVENESS AND USER SATISFACTION IN THE INTERFACE DESIGNED FOR DISABLED USERS – THE PILOT STUDY
Katarzyna Jach, Beata Bajcar and Anna Borkowska

HANDS-FREE READING BRAILLE WITH A VIBROTACTILE WRISTBAND
Simon Schätzle, Bernhard Weber and Benedikt Leichtmann

THE USABILITY OF SYSTEM AND USERS’ EMOTIONS DURING WORK WITH INTERFACE DESIGNED FOR DISABLED – THE PILOT STUDY
Beata Bajcar, Anna Borkowska and Katarzyna Jach

AR MUSEUM: A MOBILE AUGMENTED REALITY APPLICATION FOR INTERACTIVE PAINTING RECOLORING
Mattia Ryffel, Fabio Zünd, Yağız Aksoy, Alessia Marra, Maurizio Nitti, Tunç Ozan Aydın and Bob Sumner

GESTURE-BASED LOCOMOTION IN IMMERSIVE VR WORLDS WITH THE LEAP MOTION CONTROLLER
Jorge Cardoso

GESTURES IN HUMAN-COMPUTER INTERACTION – WHICH SHAPE AND HOW MANY?
Lisa Graichen, Matthias Graichen and Josef F. Krems

SUITABLE PARAMETERS FOR TACTON DESIGN IN TOUCH SCREEN INTERACTION
Tobias Stein, Martin Seeger, Bernd-Burkhard Borys and Ludger Schmidt

CREATION OF ARTIFACTS: STATE OF ART OF DESIGN
Ismael Gaião Filho and Fabio Campos

DO USERS WANT ADDITIONAL FEEDBACK WHEN USING A GESTURE-BASED SYSTEM?
Lisa Graichen, Matthias Graichen and Josef F. Krems

THE EFFECT OF INTERACTION ON VISUAL APPEAL AND TRUST IN ONLINE HEALTH INFORMATION
Marian McDonnell and Tara O’Reilly

AN INTERACTIVE ACTION SET DETECTION IN NATURAL LANGUAGE HYBRID SYSTEM
Alexander Wachtel, Jonas Paczia and Walter F. Tichy

USER ELICITATION FOR COGNITIVE CONSONANCE IN THE DESIGN OF DIGITAL ARTIFACTS
Rui Belfort, Fábio Campos and Juliana Gonçalves

TRIGGERING YOUR CREATIVITY WHILE WRITING: CREATIVEWALL - A NOVEL CROWDSOURCING PLATFORM!
Frederica Gonçalves, Igor Sousa and Pedro Campos

COLLECE 2.0: A DISTRIBUTED REAL-TIME COLLABORATIVE PROGRAMMING ENVIRONMENT FOR THE ECLIPSE PLATFORM
Santiago Sánchez, Miguel A. Redondo, David Vallejo, Carlos González and Crescencio Bravo

ACTA: A GENERAL PURPOSE FINITE STATE MACHINE (FSM) DESCRIPTION LANGUAGE FOR SMART GAME DESIGN
Emmanouil Zidianakis, Margherita Antona and Constantine Stephanidis

A CASE STUDY OF EVALUATING A GAME-BASED INTERACTIVE PICTURE BOOK BASED ON THE ARCS MOTIVATION MODEL
Yih-Shyuan Chen and Yu-Horng Chen

A DIGITAL COOKBOOK FOR ELDERLY PEOPLE: INVESTIGATING INTERFACE CONCEPTS
Valeria Orso, Francesca Gullà, Roberto Menghi, Silvia Ceccacci, Lorenzo Cavalieri, Michele Germani and Luciano Gamberini

A TABLET APPLICATION TO SUPPORT COMMUNICATION FOR PEOPLE WITH DISABILITIES
Akira Hattori, Kuniomi Shibata and Sayaka Matsumoto

INVESTIGATING THE INFLUENCE OF PRODUCT REPRESENTATION FORMATS IN A USER EXPERIENCE EVALUATION
Ingrid M. Pettersson, Dimitrios Gkouskos and MariAnne Karlsson

COPING WITH USER DIVERSITY: UX INFORMS THE DESIGN OF A DIGITAL INTERFACE THAT ENCOURAGES SUSTAINABLE BEHAVIOUR
Ane Irizar-Arrieta and Diego Casado-Mansilla

DESIGNING FOR THE SECOND-HAND USE OF CONSUMER GOODS
Swati Srivastava and Alma Leora Culén

F.R.A.M.E - FACIAL REMOTE ACTIVITY MONITORING EYEWEAR
Philip Breedon, Paul Watts, Graeme Cox, Ala Szczepura, Darrin Baines, Karen Johnson, Vanessa Venables and Charles Nduka

AN INSTRUCTIONAL CARD GAME WITH PUZZLE TRIGGERS: GUIDELINES FOR TEACHING SOFTWARE DEVELOPMENT
Mario Madureira Fontes and Ítalo Santiago Vega

SUPPORTING DOMAIN EXPERTS UNDERSTANDING THEIR DATA: A VISUAL FRAMEWORK FOR ASSEMBLING HIGH-LEVEL ANALYSIS PROCESSES
Daniel Kaltenthaler, Johannes-Y. Lohrer and Peer Kröger

FINDING USABILITY PROBLEMS IN ERP APPLICATION HELP AND END-USER TRAINING MATERIAL
Mazhar Sadiq and Antti Pirhonen

ASSESSMENT OF SUITABILITY OF E-SERVICES FOR ILLITERATE USERS
Rawan Al-Themali and Hmood Al-Dossari

“WISE THINGS”: WHEN SMART OBJECTS STIMULATE REFLECTION
Maliheh Ghajargar, Alberto De Marco and Francesca Montagna

DESIGN FOR TRUST – ONLINE GROCERY SHOPPING
Amela Karahasanović, Kristoffer T. Holm and Aria Nejad

USER CHARACTERISATION THROUGH A CONSUMER BEHAVIOUR PERSPECTIVE
Maria Alice Neves, Ismael Gaião Filho and Fabio Campos

ACCESSIBLE MOVIES FOR DISABLED PEOPLE
Filipe Mendes, Ines Kožuh and Matjaž Debevc

AUTOMATION TOOLS APPLIED TO USER SUPPORT SYSTEMS
José Gonçalves, João C. Silva and José Luís Silva

PACKAGING DESIGN OF E-LEARNING SOFTWARE AND THE EFFECT OF THE DESIGN
Takamitsu Tanaka, Yen-Yu Kang, Mitsuhiro Setoyama and Yukari Chiba

HCI RESEARCH IN VIRTUAL REALITY: A DISCUSSION OF PROBLEM-SOLVING
Costas Boletsis, Jarl Erik Cedergren, and Stian Kongsvik

 

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