IHCI 2010 Proceedings |
AN INTEGRATIVE MULTIDIMENSIONAL APPROACH FOR THE EVALUATION OF MULTIMODAL APPLICATION USER INTERFACES TESTING THE USABILITY OF INFORMATION VISUALIZATION TECHNIQUES IN INTERACTIVE 3D VIRTUAL ENVIRONMENTS: A TOOLKIT E-COMMERCE USABILITY: DO WE NEED GUIDELINES FOR EMERGING ECONOMIES? USABILITY AND HUMAN COMPUTER INTERACTION IN DEVELOPING WEBSITES: AN AUSTRALIAN PERSPECTIVE PHEASY ? PHYSICAL EXERCISE ASSISTANCE SYSTEM ? EVALUATION AND USABILITY STUDY JOINT ANALYSIS OF STATIC AND DYNAMIC IMPORTANCE IN EYE-TRACKING RECORDS OF WEB PAGE READERS USABILITY EVALUATION OF SATNAV APPLICATION ON MOBILE PHONE USING MGQM A PATTERN- AND MODEL-BASED LIFE-CYCLE-APPROACH FOR DEVELOPING HIGH-QUALITY INTERACTIVE APPLICATIONS USABILITY-ENABLING SOFTWARE DESIGN GUIDELINES INTEGRATING USABILITY ASPECTS INTO MODEL-BASED DEVELOPMENT OF SMART ENVIRONMENTS USABILITY PRACTICES IN FINNISH MICRO-SIZED SOFTWARE DEVELOPMENT COMPANIES THE INTERDEPENDENCIES BETWEEN LOCATION EXPECTATIONS OF WEB WIDGETS THE USER SATISFACTION WITH SOFTWARE SYSTEMS: AN EXPLORATORY STUDY INVESTIGATING THE INFLUENCE OF READING HABITS AND DESIGN FEATURES ON PERCEIVED ACCEPTANCE OF E-BOOK SYSTEMS ? A CASE STUDY ON FLIPVIEWER XPRESS MODERN GREEK LANGUAGE FREQUENCY COUNTS FOR TEXT ENTRY DEVICES EXPLORING THE UNCANNY VALLEY WITH GEMINOID HI-1 IN A REAL-WORLD APPLICATION DUAL VOTE: A NOVEL USER INTERFACE FOR E-VOTING SYSTEMS PROGRAMMING A USER MODEL WITH DATA GATHERED FROM A USER PROFILE THE LAYOUT OPTIMIZATION OF NEWSSITE-INSERTED ADVERTISEMENTS USING TWO CONFLICTING OBJECTIVES INTEGRATING COLLABORATIVE TASK MODELING WITH DEVICE SPECIFICATIONS TRACKING HUMAN AND COMPUTER INTERACTION IN E-LEARNING: AN APPLICATION TO COMPUTER MEDIATED COMMUNICATIONS MOBILE AGENTS IN CRISIS SITUATIONS ? ADAPTING INFORMATION TO USER?S AFFECTIVE STATE REAL-TIME HAND DETECTION AND TRACKING TECHNIQUES FOR HUMAN-ROBOT INTERACTION DESIGNING AND IMPLEMENTING AN INTERFACE FOR PERFORMANCE MONITORING AND CONTROL IN SERVICE-ORIENTED ENTERPRISES INTERACTION-CASES: MODEL-BASED DESCRIPTION OF COMPLEX INTERACTIONS IN USE CASES A TABLETOP INTERFACE FOR GENERIC CREATIVITY TECHNIQUES TRANSCUTANEOUS STIMULATION OF THE HUMAN OPTIC NERVE FOR ENCODING MATH EXPRESSIONS QUESTION-ANSWER APPROACH TO HUMAN-COMPUTER INTERACTION IN COLLABORATIVE DESIGNING ARCADE: A SIMPLE AND FAST AUGMENTED REALITY COMPUTER-AIDED DESIGN ENVIRONMENT USING EVERYDAY OBJECTS A PRELIMINARY ANALYSIS OF RESEARCH CATEGORIES IN HCI EXPERIMENTAL INVESTIGATION OF EFFECTS OF BALANCE, UNITY, AND SEQUENCE ON INTERFACE AND SCREEN DESIGN AESTHETICS IDENTIFYING DESIGN-FOR-ALL CONSTRAINTS IN UPCOMING INTERACTION TECHNOLOGIES A DOCUMENT PROCESS ORORGANIZATION TO SUPPORT MULTIMODAL COMMUNICATION OF MATHEMATICS DIRECT KEYBOARD MAPPING (DKM) FOR MYANMAR FINGERSPELLING TEXT INPUT UX AND USABILITY CRITERIA - INSIGHTS FROM A CASE STUDY A SURVEY ON VARIOUS FACTORS OF COLOR PREFERENCES DECISION SUPPORT INTERFACE FOR TSUNAMI EARLY WARNING IN INDONESIA ? DEALING WITH INFORMATION FUSION, UNCERTAINTY, AND TIME PRESSURE PROPOSING A NEW METHOD TO IMPROVE USABILITY IN COMMERCIAL OF THE SHELF (COTS) ? ORACLE ERP APPLICATION (DOCUMENT SEQUENCE) USING USER COMPREHENSION FOR MODELING WEB NAVIGATION HOLISTIC WORKSPACE: FUTURE CONTROL ROOM DESIGN AN EYETRACKING STUDY OF ARABIC TYPOGRAPHY READABILITY AN ADAPTIVE USER INTERFACE FOR INFREQUENT TASKS IN POWER PLANTS DEVELOPMENT OF INTERACTIVE MAP-BASED UI FOR SUBWAY TICKETING KIOSK SYSTEM FINE-TUNING A CONTEXT-AWARE SYSTEM APPLICATION BY USING USER-CENTRED DESIGN METHODS A METHOD OF DISCOVERING DESIGN SUBJECT AREA TO DEVELOP ATTRACTIVE PRODUCTS TOUCHING AND BEING TOUCHED: EMBODIED EXPERIENCES WITH BELONGINGS CARRIED THROUGH MEMORY AND TIME IMPLEMENTING PERSONALITY ADJECTIVES AS BEHAVIORAL SCHEMES AFFECT-D/X - A FRAMEWORK FOR EMOTIONALLY CHARGED TRAINING EMBODIED VIRTUAL OBJECTS EMOTIONAL FACTORS IN FACE RENDERING A BASIC STUDY ON A MOVEMENT MONITORING ENVIRONMENT FOR OBTAINING AND VISUALIZING SENSOR DATA COST OF A USABILITY EVALUTION: BOOTSTRAP DISCOVERY BEHAVIOUR MODEL SOFT KEYBOARD EVALUATIONS: INTEGRATING USER?S BACKGROUND IN PREDICTIVE MODELS EXPERIMENTAL PROTOCOL FOR ACCESSIBILITY EVALUATION MODELLING TEMPORAL STRUCTURES OF MULTIMODAL USER INTERFACES EVALUATION OF CURRENT USER INTERFACE GENERATOR FRAMEWORKS FOR GRAPHICAL INTERACTIVE SYSTEMS THE ORIGINS OF COMPUTER METAPHORS. SURVEY AND ANALYSIS USER STUDY ON EMOTION AND WEARABLE TECHNOLOGY DESIGNING TANGIBLE INTERACTION WITH ANTHROPOMORPHIC SMART OBJECTS ROTOSCOPY AND THE TEACHING OF HANDWRITING SKILLS FOR CHILDREN WITH DYSPRAXIA: RECENT AND RELATED SYSTEMS THE ACTIVITY CIRCLE: A SOCIAL PROXY INTERFACE TO IMPROVE ATTITUDES TOWARDS WORKFLOW TECHNOLOGY I-POT: A NEW APPROACH UTILISING VISUAL AND CONTEXTUAL CUES TO SUPPORT USERS IN GRAPHICAL WEB BROWSER REVISITATION 3D FINGERTIP LOCATION ESTIMATION WITH A SIMPLE HAND POSE MODEL AND THE DEPTH INFORMATION OF A TOF CAMERA RADIS: REAL TIME AFFECTIVE STATE DETECTION AND INDUCTION SYSTEM VIRTUAL ASSEMBLY TRAINING SYSTEM USING A HAPTIC DEVICE HEART RATE VARIABILITY: AN APPROACH TO MEASURE STRESS IN LONG HAUL FLIGHTS INFORMATION NEEDS FOR DEVELOPING A GREEN ELECTRONIC PRODUCT WEB SITE SERENDIPITY-BASED RECOMMENDER SYSTEM IN WEB SHOPPING A PROPOSAL ON USABILITY TASK ANALYSIS MINIMALISM FOR USABILITY: THE DESIGN OF A PROGRAMMING DEVELOPMENT SYSTEM WITH A MINIMALISTIC USER INTERFACE A GENERALIZED ARCHITECTURE FOR A NARRATIVE-BASED INTERACTIVE MULTIMEDIA SYSTEM INVESTIGATING QUERY SCHEMES WITH MOBILE USERS ACROSS THE GLOBE USER REQUIREMENTS OF PERSONALIZED MOBILE APPLICATIONS AT LARGE SPORTING EVENTS CONCEPTUALIZATION OF SERVICE FRONT-END FOR REDUCING HUMAN ANXIETY ON THE INTERNET |