ICEduTech 2020 Proceedings |
Titles Published in This Volume LEARNING STYLES AND MOBILE LEARNING USAGE BEHAVIORS OF GRADUATE STUDENTS IN UNIVERSITY IN CURBING PLASTIC POLLUTION THE DIGITAL COMPETENCE IN THE INITIAL TRAINING. ESCAPE ROOMS: GAMIFIED ACTIVITIES FOR THE TRAINING OF EDUCATION PROFESSIONALS GAUGING THE USAGE OF THE INTERNAL MARKETING BY TEACHERS FOR EFFECTIVE TEACHING AND COMMUNICATION HEURISTIC USABILITY EVALUATION APPLIED TO EDUCATIONAL GAMES STUDENTS’ CONCEPTION OF LEARNING AND LEARNING BEHAVIOR FROM MULTIPLE-GOALS PERSPECTIVE ANALYSIS OF STUDENTS’ SELF-ASSESSMENT AND GENERIC SKILLS USING DAIFUKU-CHO AND PROG TEST METACOGNITIVE STRATEGIES AND LEARNING QUALITY: A SYSTEMATIC MAPPING STUDY UPPER SECONDARY SCHOOL TEACHERS’ FIRST ENCOUNTER WITH THE ACTIVE LEARNING CLASSROOM: WHAT CAN WE LEARN FROM A PERSPECTIVE OF POWER AND CONTROL? REPORTING AN EXPERIMENT LIVE-STREAMING CLASSES IN A DISTANCE LEARNING COURSE CHANGING EDUCATIONAL POLICIES: IMPLICATIONS FOR ICT INTEGRATION IN SCIENCE INSTRUCTION AND PERFORMANCE OF STUDENTS IN GHANAIAN SENIOR HIGH SCHOOLS ERRORS IN THE STUDY OF THE VARIATIONAL BEHAVIOR OF FUNCTIONS IN THE UNIVERSITY ENGINEERING STUDENTS AN META-ANALYSIS ON THE EFFECT OF ADAPTIVE HYPERMEDIA LEARNING SYSTEM USING LEARNING STYLE ADAPTOR DIGITAL TOOL FOR BLENDED LEARNING FOR TEACHING VISUAL EFFECTS MAKING TECHNOLOGY HUMAN: REAL TIME INTERACTIONS IN ONLINE LEARNING USING ELEARNING AND INTERNATIONAL COLLABORATION AMONG UNIVERSITIES TO PREPARE TEACHERS OF CHINESE AS A FOREIGN LANGUAGE GLOBAL LEARNING AND ITS IMPLEMENTATION ACCOUNTANCY HIGHER EDUCATION: EVOLUTION IN DIGITAL TECHNOLOGIES ADOPTION VIRTUAL REALITY IN SECOND LANGUAGE ACQUISITION RESEARCH: A CASE ON AMAZON SUMERIAN TRAINING THE COMPUTATIONAL THINKING WITH AUGMENTED REALITY |