GET 2015 Proceedings |
Titles Published in This Volume HCI AND DESIGN THINKING: EFFECTS ON INNOVATION IN THE ACADEMIC LIBRARY A VIRTUAL KEYBOARD INTERFACE FOR HEAD-MOUNTED DISPLAY DEVICES BRAIN COMPUTER INTERFACES FOR MOBILE APPS: STATE-OF-THE-ART & FUTURE DIRECTIONS MULTIMODAL ROBOTS AS EDUCATIONAL TOOLS IN PRIMARY AND LOWER SECONDARY EDUCATION TRANSITION CARDS: DESIGNING A CARD SORTING METHOD WITH AND FOR TEENAGE PATIENTS PARTICIPATIVE DEVELOPMENT OF TOUCHLESS USER INTERFACES: ELICITATION AND EVALUATION OF CONTACTLESS HAND GESTURES FOR ANESTHESIA A REVIEW OF HCI PATTERN TOOLS AUTOMATIC LAYOUT CODE GENERATION FOR ANDROID APPLICATIONS WITH MULTIPLE ORIENTATION SUPPORT USABILITY EVALUATION ON A NEW WINDOW OPERATION INTERFACE BY FINGER GESTURE ABOVE A KEYBOARD USER EXPERIENCE OF DIGITAL DIORAMAS FOR INTERACTIVE WHITEBOARD A COMPARISON OF IMMERSION BETWEEN PLAYERS PLAYING THE SAME GAME WITH AND WITHOUT GRAPHICS BETWEEN THE VIRTUAL AND THE PHYSICAL: MENTAL –EMOTIONAL EXPERIENCES OF SPACE IN DIGITAL GAMES AND VIRTUAL WORLDS TOWARDS LUDOACOUSTIC IMMERSION PERSPECTIVES ON TRANSCENDING THE VIRTUAL AND THE REAL OF FUNCTIONAL SOUND AND MUSIC IN INTERACTIVE MEDIA USING THE MPPA ARCHITECTURE FOR UCT PARALLELIZATION TOPOLOGICAL CLUES FOR PREDICTING OUTCOMES OF MULTIPLAYER ONLINE BATTLE ARENA GAMES PERCEPTIONS OF THE ELDERLY USERS OF MOTION TRACKING EXERGAMES TOWARDS AN UPDATED TYPOLOGY OF NON-PLAYER CHARACTER ROLES AUTOMATIC GENERATION OF 3D BUILDING MODELS BY BUILDING POLYGONS ORTHOGONALIZATION PATH CACHING IN REAL-TIME STRATEGY GAMES EXTREME ASSET SIMPLIFICATION AND THE PRESERVATION OF VISUAL APPEARANCE INFORMATION-ENTROPY BASED LOAD BALANCING IN PARALLEL ADAPTIVE VOLUME RENDERING REAL-TIME VISUALIZING MULTI-FIELD SIMULATION DATA IN EARTH CLIMATE SCIENCE MULTI-BOUNDARY SHAPE RETRIEVAL BASED ON A NEW CLASS OF MOMENT FUNCTIONS THICK MESH CONSTRUCTION FROM SCATTERED CLOUD APPLIED SEQUENTIAL-SEARCH ALGORITHM FOR COMPRESSION-ENCRYPTION OF HIGH-RESOLUTION STRUCTURED LIGHT 3D DATA FPGA BASED IMPLEMENTATION OF A NOVEL IMAGE STEGANOGRAPHY ALGORITHM STATIC AND DYNAMIC OBJECT RECONSTRUCTION USING PHASE SHIFTING OF DE BRUIJN PATTERN COMPARING THE PERFORMANCE OF RECOVERY ALGORITHMS FOR ROBUST FACE RECOGNITION IMAGE BLOCK COMPRESSED SENSING UNDER LOW SAMPLING-RATIO CHANGING THE STRUCTURE OF A MOODLE COURSE - A CASE STUDY SIMULATION OF LOW-VISION EXPERIENCE BY USING A HEAD-MOUNTED VIRTUAL REALITY SYSTEM GAMIFIED PLATFORM TO SUPPORT CHILDREN WITH OBESITY PLUG: A ZIGBEE NETWORK FOR PLAYING UBIQUITOUS GAMES THE DEVELOPMENT OF A SENSORY GAME FOR ELDERLY PEOPLE UTILIZING PHYSICAL CONTACT HEALTH GAMES AN EFFICIENT METHOD FOR DESIGNING LEARNING GAMES FOR MATHEMATICS PLANTS VS ZOMBIES AS AN EMPOWERING LEARNING MACHINE EXTRACTING PUPIL CONTOUR WITH HOUGH TRANSFORM OF CONNECTED COMPONENT BOUNDARIES COMPUTER-AIDED TOOL FOR BREAST TUMOUR ANALYSIS PURPOSES IMAGE SAMPLING AND RECONSTRUCTION USING COMPRESSIVE SENSING INTERACTIVE VISUALIZATION AND ANALYSIS OF EYE BIOMECHANICS ROCK FALL SIMULATION USING 3D MODELS RECONSTRUCTED FROM MULTIPLE-VIEW IMAGES 3D FOOT SCANNING IN FLEXIBLE MANUFACTURING: COMPARISATION AND DEFORMATION SOLUTION GAZE-EMBODIED AND GAZE-OFFLOADED COGNITION: IMPLICATIONS FOR GAZE-CONTROLLED INTERFACE DESIGN VISUALISATIONS AND THEIR EFFECT ON COGNITIVE BIASES IN THE CONTEXT OF CRIMINAL INTELLIGENCE ANALYSIS BRAIN-COMPUTER INTERFACE APPROACH TO COMPUTER-AIDED DESIGN: ROTATE AND ZOOM IN/OUT IN 3DS MAX VIA IMAGINATION DEVELOPMENT OF MAINTENANCE-SUPPORTING IOT SYSTEM OF PLANT EQUIPMENT DEVELOPING OF EVALUATION METHOD OF MOTION REPEATABILITY BY MOTION CAPTURING BINAURAL SOUND ANALYSIS AND SPATIAL LOCALIZATION FOR THE VISUALLY IMPAIRED PEOPLE SERIOUS GAME PATTERNS FOR SOCIAL INTERACTIONS |