GET 2011 Proceedings |
Titles Published in This Volume WEMAKEWORDS ? AN ADAPTIVE AND COLLABORATIVE SERIOUS GAME FOR LITERACY ACQUISITION EFFECTIVE POSE PRESENTATION & DEMONSTRATION IN EXERGAMES ARE YOU A GAMER? A QUALITATIVE STUDY CONCERNING THE PARAMETERS USED TO CATEGORIZE CASUAL AND HARDCORE GAMERS THE IMPLEMENTATION OF EMOTIONS IN A SOCIAL STRATEGY GAME THE GAMES FLICKRITES PLAY: AN INVESTIGATION OF FLICKR-BASED GAMING ACTIVITY WITH SPECIAL FOCUS ON OPPORTUNITIES FOR EXPLORATORY INTERACTION FRAME SELECTION FOR AUTOMATIC COMIC GENERATION FROM MUSEUM PLAYLOG IN METAVERSE LOW-COST SOLUTIONS FOR MAKING HANDS-FREE VIDEO GAMES A PRACTICAL APPROACH TO INTRODUCE STORY DESIGNERS TO PLANNING DEVELOPMENT OF A CONCEPTUAL FRAMEWORK FOR SUPPORTING GENDER INCLUSIVITY IN GAMES AM I THE FASTEST CHARACTER TO POINT (X, Y)? GETTING A QUICK AND PRECISE ANSWER AVOL ? AUDIOVISUAL ONLINE: PLAYING WITH INTERACTIVE SOUND VISUALIZATION ADAPTIVITY IN STORY-DRIVEN SERIOUS GAMES OPENNESS AS A METHOD FOR GAME EVOLUTION SEMI AUTONOMOUS CAMERA CONTROL IN DYNAMIC VIRTUAL ENVIRONMENTS GENDER INCLUSIVITY FRAMEWORK (GIF): INTER-RATER AGREEMENT ON THE COMPONENTS OF GENDER INCLUSIVITY IN GAMES IMPROVEMENT AND EVALUATION OF VEGETATION INTERACTION GAME RESEARCH AS A LEARNING EXPERIENCE ? CASE INSOMNIAGAME DIFFERENCES IN USER EXPERIENCE ON VIDEO GAMES AND SERIOUS GAMES SERIOUS GAMES IN PSYCHOLOGY ? CASE STUDY THE PSYCHOSOCIAL DIMENSION OF VIDEOGAME USAGE IN CHILDHOOD: A STUDY IN GREECE THE AUDITORIUM PAC-MAN ? USES OF A GAME CULTURAL HISTORY USING GAME ELEMENTS TO MOTIVATE ENVIRONMENTALLY REPONSIBLE BEHAVIOUR MAXIMIZING USER COMFORT & IMMERSION A GAME DESIGNERS GUIDE TO 3D DISPLAYS XENUBI: THE DEVELOPMENT OF A CHEMISTRY EDUCATIONAL GAME FOR MOBILE PHONES USING GAME-BASED ANIMATION TO ASSIST OLDER ADULTS IN LEARNING HEALTHCARE KNOWLEDGE |