Gaming 2008 Proceedings

cgv2008 Proceedings of the IADIS International Conference on Game and Entertainment Technologies

Amsterdam, The Netherlands 22-27 July 2008

Edited by Yingcai Xiao and Eleonore ten Thij

ISBN (Book): 978-972-8924-63-8
ISBN (CD-ROM):

Titles Published in This Volume

USER EXPERIENCE IN PLAYING A DIGITAL GAME IN DIFFERENT SITUATIONS
Jari Takatalo , Jukka Häkkinen , Miikka Lehtonen , Jeppe Komulainen , Jyrki Kaistinen , Göte Nyman

THE MORE THE MERRIER? LEARNING IN SINGLE VS. MULTIPLAYER GAMES
Casper Harteveld , Geertje Bekebrede

YO HO HUM: DOES EVERYDAY LIFE MAKE GOOD GAMING?
Anita Greenhill , Gordon Fletcher

HOMO LUDENS GOING MOBILE? PERSPECTIVES ON MOBILE GAMING
Castulus Kolo , Timo Baur

SEMI-AUTOMATED MAP GENERATION FOR CONCEPT GAMING
Lauri Lahti , Jorma Tarhio

AESTHETICS OF ENTERTAINING VR EXPERIENCES
Ed S. Tan , Valentijn T. Visch , Dylan Molenaar

BEYOND ICONIC SIMULATION
Joris Dormans

A FLEXIBLE EXTENDED QUARTO! IMPLEMENTATION BASED ON COMBINATORIAL ANALYSIS
Daniel Castro Silva , Vasco Vinhas

A REVIEW OF FIRST-PERSON SHOOTER GAME ENGINES AND THEIR USE IN RESEARCHING SCIENTIFIC DISCIPLINES
Christos Gatzidis , Vesna Brujic-okretic , Stuart Baker

4D GAMES ? ALTERNATIVE REALITIES
John R. Rankin , Ray Matthews

THE WII REMOTE AS AN INPUT DEVICE FOR 3D INTERACTION IN IMMERSIVE HEAD-MOUNTED DISPLAY VIRTUAL REALITY
Yang-wai Chow

DEVELOPING A GAME CATEGORIZATION FOR SITUATIONAL GAME PRODUCTION
Archontoula Amanatiadou , Inge Van De Weerd , Erik Van Der Spek , Sjaak Brinkkemper

RESEARCHING DIGITAL GAME PLAYERS: GAMEPLAY AND GAMING CAPITAL
Christopher S. Walsh , Thomas Apperley

BOREDOM, IMMERSION, FLOW ? A PILOT STUDY INVESTIGATING PLAYER EXPERIENCE
Lennart Nacke , Craig Lindley

EDUCATIONAL GAMES AS INTERACTIVE APPLICATIONS IN THE IDTV PEDAGOGY
Vladimír Bure? , Kamila Ol?evičová , Pavel Čech

MULTIPLAYER GAMING AMONGST TWEENS
Dries De Roeck

USING THEORIES OF GAMING ENGAGEMENT TO EXAMINE ADULT ENGAGEMENT WITH LEARNING
Nicola Whitton

A SERIOUS GAMES DESIGN ARCHITECTURE FOR EDUCATORS
Penny De Byl

APPLYING SERIOUS GAMING TO BUSINESS PROCESS MANAGEMENT WITH VIPROSA
Tapani N. Liukkonen

Wii GAME TECHNOLOGY FOR MUSIC THERAPY: A FIRST EXPERIMENT WITH CHILDREN SUFFERING FROM BEHAVIORAL DISORDERS
Samuel Benveniste , Pierre Jouvelot , Renaud Michel

THE POSITIVE EFFECT OF PLAYING VIOLENT GAMES ON CHILDREN?S SELF-REGULATION LEARNING
Adel M. Agina , Piet A. M. Kommers

 

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