ES ML 2022 Proceedings |
Titles Published in This Volume USABILITY AND USER EXPERIENCE IN OPEN COMMUNITY WEB PORTALS: A CASE STUDY IN SMART PORTS DOMAIN PARENTS' VIEWS ON RISKY ONLINE BEHAVIORS AND POSITIVE TECHNOLOGICAL DEVELOPMENT AMONG HONG KONG EARLY ADOLESCENTS OPPORTUNITIES, THREATS AND SOLUTION TECHNIQUES OF DEEP-FAKE TECHNOLOGY: A SYSTEMATIC REVIEW FROM DEEPFAKE TO DEEP-USEFUL: RISKS AND OPPORTUNITIES THROUGH A SYSTEMATIC LITERATURE REVIEW SURVEYING PARENTAL MEDIATION AND DIGITAL LITERACY. WERE PARENTS READY DURING COVID-19? REFINEMENT OF THE QUANTITATIVE MODELS TO ESTIMATE USER'S FEAR IN EVACUATION ROUTE PLANNING: INTRODUCTION OF USER ATTRIBUTES AND NONLINEARIZATION OF THE MODEL METHOD FOR ISOLATING THE PATIENT AND IoT ABNORMALITY USING A BAYESIAN NETWORK ARTIFICIAL INTELLIGENCE FOR NEXT GENERATION ENERGY SERVICES ACROSS EUROPE - THE I-NERGY PROJECT CRITERIA FOR THE ANALYSIS OF SERIOUS GAMES INTERFACES IN VIRTUAL REALITY CLASSIFICATION OF METHODS AND ALGORITHMS FOR DETECTION OF FALLS IN OLDER ADULTS 5 YEARS OF EARLY MANAGEMENT OF SKIN CANCER BY TELE-DERMATOLOGY: WHAT HAVE WE LEARNED FROM REAL-WORLD DATA? PROPOSAL FOR A MODEL FOR DETECTING FAKE NEWS ON SOCIAL MEDIA IN MEXICO TRUST AND CYBERSICKNESS IN VR-MARKETING - INVESTIGATING IPD AND CYBERSICKNESS, AND THEIR EFFECTS ON TRUST, CUSTOMER VALUE, NPS, CROSS- AND UP-SELLING ENHANCEMENT OF AI-BASED IMPLEMENTATION USING A ONE-STAGE DETECTOR ALGORITHM FOR THE DETECTION OF COUNTERFEIT PRODUCTS DEVELOPMENT OF E-COMMERCE IN TIMES OF THE CORONA CRISIS STUDYING GAMIFICATION AS A TOOL FOR COLLECTING DATA AN ONLINE EXPERIMENT ON THE STEREOTYPE CONTENT MODEL (SCM) AND CHATBOTS - DOES SWAPPING THE PICTURE MAKE A DIFFERENCE? UNDERSTANDINGS AND PERSPECTIVES ON BLENDED LEARNING IN A BRAZILIAN PRIVATE UNIVERSITY IN THE CONTEXT OF TRANSFORMATIONS DEPICTING U.S.-CHINA DISPUTES ON TECH GIANTS THROUGH SOCIAL MEDIA: AN ATTEMPT OF COMPUTATIONAL POLITICAL COMMUNICATION TEEN SOCIAL MEDIA USE DURING COVID-19: PARENT PERCEPTIONS AND OVERSIGHT A QUINQUENNIUM MAPPING LITERATURE REVIEW ON BIG DATA ANALYTICS IN TOURISM AND HOSPITALITY INSTRUCTOR TEACHING EXPERIENCE WITH ONLINE DISTANCE LEARNING FOR PRACTICAL DESIGN COURSES AFTER COVID-19 REDUCING FOOD WASTE WITH VIRTUAL REALITY (VR) TRAINING - A PROTOTYPE AND A/B-TEST IN AN ONLINE EXPERIMENT MOBILE LEARNING GAMES WITH AUGMENTED REALITY IN A PARK - SYSTEM FOR CLASSIFICATION OF QUESTIONS FOR QUIZ GAME CREATION LEARNING COMMUNICATION WITH AUTISTIC PEOPLEWITH A MOBILE SERIOUS ROLE-PLAYING GAME LEVERAGING SMARTPHONE AFFORDANCES FOR EFL EMERGENCY REMOTE TEACHING GRADUATE EMPLOYABILITY SKILLS DEVELOPMENT THROUGH REFLECTION AND SELF-ASSESSMENT USING A MOBILE APP HEALTHY JOB. WORK AND HEALTH JUST A CLICK AWAY RECOGNITION OF ARM POSITIONS OF DEMENTIA PATIENTS VIA SMARTWATCHES USING SUPERVISED LEARNING INTEGRATION OF QUICK RESPONSE (QR) CODE FOR AGRICULTURAL PRODUCT TARIFF COLLECTION AND VIRTUAL PAYMENT TRANSACTIONS CITIZEN IDENTIFICATION: CONCEPTS, PRINCIPLES AND OPINIONS - THE CASE OF MOZAMBIQUE A CONCEPTUAL MODEL FOR REPRESENTATION (TRANSFER) PROCESSES PUBLIC E-ADMINISTRATION: UNDERSTANDING THE PERCEPTION OF TAXES BY GENERATION Y AND GENERATION Z OBS SHARE AND MULTIVIEW: TWO METHODS FOR SHARING STUDENT WORK IN DISTANT TEACHING E-LEARNING COURSE OF SOFTWARE FOR TEXTILE DESIGN CHILD'S PLAY: TEACHING YOUNG CHILDREN HEBREW MORPHOLOGY USING E-LEARNING TECHNOLOGIES IDEAL LEARNING ENVIRONMENT: HOW TO BUILD IT WITH ARTIFICIAL INTELLIGENCE THE SPOC+ PLATFORM: EVALUATION AND PERSPECTIVES DIGITAL SIMULATION GAMES FOR MEDIA EDUCATION. A DIDACTIC SCENARIO DESIGNING A READING COMPREHENSION APP USING DESIGN-BASED RESEARCH FRAMEWORK THE INFLUENCE OF MOTIVATION AND SELF-REGULATION ABILITY ON STUDENTS' ONLINE LEARNING SATISFACTION DE-POLARIZING BY COLORING, REASONING BY CURATING CYBERSTALKING IN INDIA: CHALLENGES ON THE SOCIAL SIDE AND THE UNDERLYING CONTRADICTIONS ROLE OF ONLINE PLATFORMS IN SUSTAINING THE LOCAL MEDIA TMOOC IN THE AGE OF MLEARNING. A CASE STUDY OF ECO DIGITAL LEARNING
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