EL 2017 Proceedings |
Titles Published in This Volume GAME CHANGER FOR ONLINE LEARNING DRIVEN BY ADVANCES IN WEB TECHNOLOGY E-LEARNING INSTRUCTIONAL DESIGN PRACTICE IN AMERICAN AND AUSTRALIAN INSTITUTIONS A GAME BASED E-LEARNING SYSTEM TO TEACH ARTIFICIAL INTELLIGENCE IN THE COMPUTER SCIENCES DEGREE THE NEXT STAGE OF DEVELOPMENT OF ELEARNING AT UFH IN SOUTH AFRICA EFFECT OF INTERNET-BASED LEARNING IN PUBLIC HEALTH TRAINING: AN EXPLORATORY META-ANALYSIS ENHANCING A SYLLABUS FOR INTERMEDIATE ESL STUDENTS WITH BYOD INTERVENTIONS POST GRADUATIONS IN TECHNOLOGIES AND COMPUTING APPLIED TO EDUCATION: FROM F2F CLASSES TO MULTIMEDIA ONLINE OPEN COURSES TOWARDS ARCHITECTURE FOR PEDAGOGICAL AND GAME SCENARIOS ADAPTATION IN SERIOUS GAMES SEMANTIC MODELLING FOR LEARNING STYLES AND LEARNING MATERIAL IN AN E-LEARNING ENVIRONMENT PHYSICAL INTERACTIVE GAME FOR ENHANCING LANGUAGE COGNITIVE DEVELOPMENT OF THAI PRE-SCHOOLER FROM A CV TO AN EPORTFOLIO AN EXPLORATION OF ADULT LEARNER’S PERCEPTION OF THE EPORTFOLIO AS A JOBSEEKING TOOL THE EMOTIONAL GEOGRAPHIES OF PARENT PARTICIPATION INSCHOOLING: HEADTEACHERS’ PERCEPTIONS IN TAIWAN GEOPOLITICAL E-ANALYSIS BASED ON E-LEARNING CONTENT PREDICTORS OF STUDENT PERFORMANCE IN A BLENDED-LEARNING ENVIRONMENT: AN EMPIRICAL INVESTIGATION PRACTICE OF ORGANISATIONAL STRATEGIES OF IMPROVING COMPUTER ROOMS FOR PROMOTING SMART EDUCATION USING ICT EQUIPMENT WHY DO LEARNERS CHOOSE ONLINE LEARNING: THE LEARNERS’ VOICES ENHANCING INTERCULTURAL COMPETENCE OF ENGINEERING STUDENTS VIA GVT (GLOBAL VIRTUAL TEAMS)-BASED VIRTUAL EXCHANGES: AN INTERNATIONAL COLLABORATIVE COURSE IN INTRALOGISTICS EDUCATION EXPLORING CHARACTERISTICS OF FINE-GRAINED BEHAVIORS OF LEARNING MATHEMATICS IN TABLET-BASED E-LEARNING ACTIVITIES BREAKING THE GENDERED-TECHNOLOGY PHENOMENON IN TAIWAN’S HIGHER EDUCATION ONTOLOGY-BASED LEARNER CATEGORIZATION THROUGH CASE BASED REASONING AND FUZZY LOGIC LEARNING FACTORY – INTEGRATIVE E-LEARNING INTERCULTURAL SENSIBILITY IN ONLINE TEACHING AND LEARNING PROCESSES MOBILE LEARNING ON THE BASIS OF THE CLOUD SERVICES PERSONALIZATION OF LEARNING ACTIVITIES WITHIN A VIRTUAL ENVIRONMENT FOR TRAINING BASED ON FUZZY LOGIC THEORY PROMOTING BEST PRACTICES IN TEACHING AND LEARNING IN NIGERIAN UNIVERSITIES THROUGH EFFECTIVE E-LEARNING: PROSPECTS AND CHALLENGES A CONCEPTUAL FRAMEWORK FOR WEB-BASED LEARNING DESIGN THE KEY TO SUCCESS IN ELECTRONIC LEARNING: FACULTY TRAINING AND EVALUATION USING GAMES, COMIC STRIPS, AND MAPS TO ENHANCE TEACHER CANDIDATES' E-LEARNING PRACTICE IN THE SOCIAL STUDIES SCANNER BASED ASSESSMENT IN EXAMS ORGANIZED WITH PERSONALIZED THESIS RANDOMLY GENERATED VIA MICROSOFT WORD DESIGNING A WEB-BASED ASYNCHRONOUS INNOVATION / ENTREPRENEURISM COURSE SEMANTIC ANNOTATION OF RESOURCES TO LEARN WITH CONNECTED THINGS DEVELOPMENT OF A FRAMEWORK FOR MOOC IN CONTINUOUS TRAINING INFORMATION LITERACY IN THE 21ST CENTURY: USEFULNESS AND EASE OF LEARNING E-LEARNING RESEARCH AND DEVELOPMENT: ON EVALUATION, LEARNING PERFORMANCE, AND VISUAL ATTENTION |