Title:
|
WALK LIKE AN EGYPTIAN: A SERIOUS, PERVASIVE MOBILE GAME FOR TOURISM |
Author(s):
|
Fatema Mohsen Gabr, Slim Abdennadher |
ISBN:
|
978-989-8533-36-4 |
Editors:
|
Inmaculada Arnedillo Sánchez and Pedro Isaías |
Year:
|
2015 |
Edition:
|
Single |
Keywords:
|
Crowdsourcing, decision tree, location-based mobile games, serious games, tourism. |
Type:
|
Short Paper |
First Page:
|
104 |
Last Page:
|
108 |
Language:
|
English |
Cover:
|
|
Full Contents:
|
click to dowload
|
Paper Abstract:
|
Walk like An Egyptian is a location-based, mobile native game developed for tourists. The game provides information for tourists about the touristic places, motivates nationals to visit their historical sights and increase their cultural heritage awareness enabling them to explore the past and connect with it. At the same time, the game allows to gather information and data about the visited places as a side effect of playing. The data could be in a form of annotated photos, comments and reviews. This paper also provides some quantitative and qualitative analysis of the game. |
|
|
|
|