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Title:      VOLUME-BASED DIFFUSE GLOBAL ILLUMINATION
Author(s):      Pavlos Mavridis, Athanasios Gaitatzes, Georgios Papaioannou
ISBN:      978-972-8939-22-9
Editors:      Yingcai Xiao, Tomaz Amon and Piet Kommers
Year:      2010
Edition:      Single
Keywords:      Real-Time Global Illumination, Spherical Harmonics, Voxels
Type:      Full Paper
First Page:      31
Last Page:      38
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      In this paper we present a novel real-time algorithm to compute the global illumination of scenes with dynamic geometry and arbitrarily complex dynamic illumination. We use a virtual point light (VPL) illumination model on the volume representation of the scene. Light is propagated in void space using an iterative diffusion approach. Unlike other dynamic VPL-based real-time approaches, our method handles occlusion (shadowing and masking) caused by the interference of geometry and is able to estimate diffuse inter-reflections from multiple light bounces.
   

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