Title:
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VIDEOGAME PLAYING, CELL PHONE USE AND ACADEMIC PERFORMANCE: SOME GOOD NEWS |
Author(s):
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Linda A. Jackson , Alexander Von Eye , Hiram E. Fitzgerald , Edward A. Witt , Yong Zhao |
ISBN:
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978-972-8924-78-2 |
Editors:
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Piet Kommers and Pedro Isaías |
Year:
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2009 |
Edition:
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1 |
Keywords:
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Videogames, Cell Phones, Academic Performance |
Type:
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Full Paper |
First Page:
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339 |
Last Page:
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346 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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In this research we examined the effects of childrens videogame playing and cell phone use on their academic
performance. Gender, race, and income were also considered. Academic performance was measured in terms of grade
point averages (GPAs) and scores on standardized tests of reading, mathematics and visual-spatial skills. Participants
were 482 children, average age 12 years old; one third were African American and the remaining were Caucasian
American. All measures were completed twice, with a one-year interval between them. Results indicated that greater
videogame playing was associated with better visual-spatial skills but lower scores on standardized tests of mathematics
skills and lower GPAs. Cell phone use had no effects on academic performance. Gender, race and income played a role in
videogame playing, cell phone use and academic performance. Implications for the potential long-term benefits of
videogame playing and future research on childrens cell phone use are discussed. |
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