Title:
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USING MOBILE TECHNOLOGY TO PROMOTE HIGHER-ORDER THINKING SKILLS IN ELEMENTARY MATHEMATICS |
Author(s):
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Debbie Marie B. Verzosa, Ma. Louise Antonette N. De Las Peñas, Jumela F. Sarmiento, Maria Alva Q. Aberin, Mark Anthony C. Tolentino and Mark L. Loyola |
ISBN:
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978-989-8704-28-3 |
Editors:
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Inmaculada Arnedillo Sánchez, Piet Kommers, Tomayess Issa and Pedro Isaías |
Year:
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2021 |
Edition:
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Single |
Keywords:
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Mobile Technology in Teaching Mathematics, Mobile Learning, Numeracy Apps, Higher-Order Thinking Skills, HOTS |
Type:
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Full |
First Page:
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19 |
Last Page:
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26 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The problem of rote-based learning in mathematics is well documented. Mobile technology can provide a potential
solution, especially when application (app) design is based on sound pedagogical principles and gamification elements.
However, an inventory of available mobile apps for mathematics reveals that many of the available apps are guided by a
behaviorist perspective that favors repetition over meaningful learning. This paper reports on the design of mobile
mathematics apps that harness gamification techniques to promote higher-order thinking skills (HOTS) even in basic
elementary school concepts such as number comparison, and addition and subtraction. The integration of these apps in
the classroom is also discussed. |
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