Digital Library

cab1

 
Title:      USING AGENT-BASED TECHNOLOGIES TO ENHANCE LEARNING IN EDUCATIONAL GAMES
Author(s):      Ogar Ofut Tumenayu, Olga Shabalina , Valeriy Kamaev, Alexander Davtyan
ISBN:      978-989-8704-08-5
Editors:      Miguel Baptista Nunes and Maggie McPherson
Year:      2014
Edition:      Single
Keywords:      Educational games, motivation, emotional state, agent-based technology, tutor agent, tutee agent
Type:      Full Paper
First Page:      149
Last Page:      155
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Recent research has shown that educational games positively motivate learning. However, there is a little evidence that they can trigger learning to a large extent if the game-play is supported by additional activities. We aim to support educational games development with an Agent-Based Technology (ABT) by using intelligent pedagogical agents that can intervene to offer hints, assistance and suggestions when the learner is lacking knowledge, but does not intervene otherwise, so as not to interrupt game flow. In this paper we describe the possibilities of using pedagogical agents to infer learnerÂ’s motivation and emotional state as they allow communication and interaction in a digital learning environment. Our approach emphasizes on improving pedagogical agent interactivity: from pedagogical agent techniques to Tutor and Tutee AgentsÂ’ techniques to create a high social and collaborative Digital Educational Game (DEG) environment.
   

Social Media Links

Search

Login