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Title:      TRUST AND CYBERSICKNESS IN VR-MARKETING - INVESTIGATING IPD AND CYBERSICKNESS, AND THEIR EFFECTS ON TRUST, CUSTOMER VALUE, NPS, CROSS- AND UP-SELLING
Author(s):      Roger Seiler, Thierry Brodmann and Thomas Keller
ISBN:      978-989-8704-38-2
Editors:      Piet Kommers, Inmaculada Arnedillo Sánchez and Pedro Isaías
Year:      2022
Edition:      Single
Keywords:      VR,Cybersickness, IPD, Trust, Customer Value, NPS 1. INTRODUCTION
First Page:      99
Last Page:      106
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      VR (virtual reality) is rapidly gaining attention from academia and the business world. The cost for hardware is diminishing, and consumer HMDs (head-mounted displays) are becoming increasingly affordable, thereby driving the popularity of this technology. Because immersive experiences can foster positive emotions, VR has also gained the attention of marketing departments. However, the virtual world comes with a risk of systems akin to motion sickness, and in VR, this is known as "cybersickness". In this study, cybersickness and its effects on customer-related constructs such as trust, customer value, cross- and up-selling, and NPS (net promoter Score) are experimentally tested. The IPD (interpupillary distance) is manipulated, and an SSQ (simulator sickness questionnaire) is used to test for sickness. Since cybersickness negatively affects customer value, NPS, and consumer trust in the vendor, we conclude that it is necessary to prevent this to ensure monetary and non-monetary customer values remain high.
   

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