Title:
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TOWARDS A CONCEPT FOR STREAMLINING GAME
DESIGN OF AN EXISTING SERIOUS GAME AND
PRELIMINARY EVALUATION |
Author(s):
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Daniel Atorf, Ehm Kannegieser and Marlene Dillig |
ISBN:
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978-989-8704-23-8 |
Editors:
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Pedro IsaĆas |
Year:
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2020 |
Edition:
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Single |
Keywords:
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Digital Game-Based Learning, Game Design, Gamification, Usability, Preliminary Study |
Type:
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Short |
First Page:
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155 |
Last Page:
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160 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This paper elaborates on a process to streamline the game design of the existing serious game Lost Earth 2307. Previous
evaluations of the game revealed issues in terms of usability on the one hand and new requirements, such as motivation,
accessibility via web and shorter gameplay, on the other hand. Based on the findings and the new requirements, the
modification of the initial game design and the methods used are presented and elaborated. Furthermore, the question
whether the resulting streamlined concept provides motivation and improves on usability is discussed. A subjective
evaluation of this question is shown, followed up by presenting a preliminary study on a prototype implementation. The
paper depicts the setup of the study using SUS and Flow Short Scale questionnaires and reports about the results and
discusses the outcomes. |
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