Title:
|
TOWARDS A CONCEPT FOR A HIDDEN OBJECT GAME
WITH DYNAMIC DIFFICULTY ADJUSTMENT |
Author(s):
|
Daniel Atorf, Sergius Dyck and Jonas Steinbach |
ISBN:
|
978-989-8704-33-7 |
Editors:
|
Demetrios G. Sampson, Dirk Ifenthaler and Pedro IsaĆas |
Year:
|
2021 |
Edition:
|
Single |
Type:
|
Short |
First Page:
|
311 |
Last Page:
|
314 |
Language:
|
English |
Cover:
|
|
Full Contents:
|
click to dowload
|
Paper Abstract:
|
This short paper elaborates on a work in progress concept for a hidden object game in the knowledge domain of remote
sensing. Previous evaluations of the serious game Lost Earth 2307 revealed the need for shorter gameplay variants while
still supporting the main learning objectives. It also affirmed the need to individually improve player immersion. To address
this need, the short paper briefly depicts the method of the adaptivity cycle by Shute and Zapata and dynamic difficulty
adjustment (DDA). The DDA is a popular method to adapt games and requires the finding of relevant difficulty levels and
applying it in the game. The process of mapping and applying the difficulty in the game is called parametrization. This
short paper shows a first concept of how to parameterize an adaptive game by a prototype implementation of an adaptive
hidden object game. The short paper concludes with the results of a first informal test of the implementation and further
steps. |
|
|
|
|