Title:
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THE SYMBIOSIS OF AI AND COMPUTER GAMES: TWO EXAMPLES OF GAMES AS A BIDIRECTIONAL INTERACTIVE SYSTEM |
Author(s):
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Robin Baumgarten, Eurídice Cabañes Martínez |
ISBN:
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978-972-8939-18-2 |
Editors:
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Katherine Blashki |
Year:
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2010 |
Edition:
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Single |
Keywords:
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Artificial Intelligence, computer games, adaptive games, human computation, computational creativity. |
Type:
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Full Paper |
First Page:
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11 |
Last Page:
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18 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Usually, when we talk about computer games and artificial intelligence, we are talk about how the artificial intelligence is used in order to simulate intelligence in characters that appear in computer games. This kind of artificial intelligence is quite limited. Our proposal in this paper is to explore other possibilities in this interesting field, in which we will show two different proposals. The first one is using artificial intelligence in order to create adaptive computer games. The second one is to use computer games to train artificial intelligence programs. We present an example for each concept; a survey analysing the behaviour of players of Pac-Man, and an association game exploring the synesthetic relationship of images, sounds and text. |
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