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Title:      THE IMPLEMENTATION OF PERSONALITY IN A SOCIAL STRATEGY GAME
Author(s):      Weiqin Chen, Aleksander Krzywinski, Arild Johan Jensen, Håvard Nes
ISBN:      978-972-8939-18-2
Editors:      Katherine Blashki
Year:      2010
Edition:      Single
Keywords:      Personality, agent, strategy game, game design.
Type:      Full Paper
First Page:      19
Last Page:      26
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      In computer games virtual character (agent) development tends to refer to those features that augment the character’s skills and experiences in order to be challenging in the game. It seldom concerns personality, emotions and social skills – features that we believe would improve the believability of these characters and game experience of the players. In this research we have developed a Personality Module in StateCraft, a software version of the multiplayer strategy board game Diplomacy. We aim to add personality to agents in order to make the agent more believable and fun to play with. The Personality Module was evaluated both through simulations in all-agent games and through human player testing. The results show that agent personality affects the agents’ performance. The results from player test also indicate that personality affects the experience of players.
   

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