Title:
|
TECHNOLOGY IN THE PERCEPTION OF ENGLISH
TEACHERS IN SOUTHERN BRAZIL SCHOOLS |
Author(s):
|
Paula Behenck Machado, Patricia Jantsch Fiuza and Graziela Fátima Giacomazzo |
ISBN:
|
978-989-8704-47-4 |
Editors:
|
Piet Kommers, Inmaculada Arnedillo Sánchez and Pedro Isaías |
Year:
|
2023 |
Edition:
|
Single |
Keywords:
|
English Language, English Education, Teaching-Learning, Digital Technology, Digital Games |
Type:
|
Full Paper |
First Page:
|
267 |
Last Page:
|
274 |
Language:
|
English |
Cover:
|
|
Full Contents:
|
click to dowload
|
Paper Abstract:
|
Due to the advance of technologies and the increase of their use around the world, it shows a need to include them in
education, as tools that could help the current teaching methods. Taking into account that most English classes in Brazilian
public schools have been happening in the same way for many years, and considering the importance of learning a foreign
language in this new technological world scenario, the objective of this study, that is part of a Master Degree dissertation,
is to understand the perception of Brazilian English teachers in relation to the use of games and digital technologies, in the
practice of face to face and remote language teaching classes, in different educational environments. Based on the
participation of English teachers in the research stages, it is possible to explore their experiences and points of view, directly
related to the English teaching and the use of technologies and digital games. This research collected information through
a focus group research method. In this way, it was possible to verify that teachers, together with technologies and digital
games, are very important in the classroom and those are extremely important tools to be used in teaching, including
English. It was also noticed that keeping learning and qualifications are very important for the updating and practice of
teaching. In addition, it was possible to conclude that, through the planning of activities, visualizing the right moment to
insert digital games and technologies in their classes, teachers have support tools in these, which will help to engage and
motivate students in learning a new language. |
|
|
|
|