Title:
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SURFACE COLLISION DETECTION FOR VIRTUAL PROTOTYPING |
Author(s):
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Mauro Figueiredo |
ISBN:
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978-972-8924-84-3 |
Editors:
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Yingcai Xiao, Tomaz Amon and Piet Kommers |
Year:
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2009 |
Edition:
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Single |
Keywords:
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Collision detection, virtual prototyping, bounding volume hierarchies. |
Type:
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Full Paper |
First Page:
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65 |
Last Page:
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72 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This paper presents an efficient collision detection algorithm designed to support assembly and maintenance simulation
of complex assemblies. This approach exploits the surface knowledge, available from CAD models, to determine
intersecting surfaces. It proposes a novel combination of Overlapping Axis-Aligned Bounding Box (OAABB) and R-tree
structures to gain considerable performance improvements. This paper also shows an efficient traversal algorithm based
on the R-tree structure of Axis-Aligned Bounding Boxes to determine intersecting objects and intersecting surfaces
between three-dimensional components, for supporting the recognition of constraints in assembly and disassembly
operations in virtual prototyping environments.
The implementation of the proposed collision detection algorithm performs well against moderately complex industrial
case studies. Current experimental results show that this implementation is effective in determining intersecting surfaces
at interactive rates with moderately complex real case studies. |
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