Digital Library

cab1

 
Title:      SURFACE COLLISION DETECTION FOR VIRTUAL PROTOTYPING
Author(s):      Mauro Figueiredo
ISBN:      978-972-8924-84-3
Editors:      Yingcai Xiao, Tomaz Amon and Piet Kommers
Year:      2009
Edition:      Single
Keywords:      Collision detection, virtual prototyping, bounding volume hierarchies.
Type:      Full Paper
First Page:      65
Last Page:      72
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      This paper presents an efficient collision detection algorithm designed to support assembly and maintenance simulation of complex assemblies. This approach exploits the surface knowledge, available from CAD models, to determine intersecting surfaces. It proposes a novel combination of Overlapping Axis-Aligned Bounding Box (OAABB) and R-tree structures to gain considerable performance improvements. This paper also shows an efficient traversal algorithm based on the R-tree structure of Axis-Aligned Bounding Boxes to determine intersecting objects and intersecting surfaces between three-dimensional components, for supporting the recognition of constraints in assembly and disassembly operations in virtual prototyping environments. The implementation of the proposed collision detection algorithm performs well against moderately complex industrial case studies. Current experimental results show that this implementation is effective in determining intersecting surfaces at interactive rates with moderately complex real case studies.
   

Social Media Links

Search

Login