Title:
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SINGLE-PASS MULTI-VIEW RENDERING |
Author(s):
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Thomas Hübner , Yanci Zhang , Renato Pajarola |
ISBN:
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ISSN: 1646-3692 |
Editors:
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Pedro Isaías and Marcin Paprzycki |
Year:
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2007 |
Edition:
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V II, 2 |
Keywords:
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Multi-View Rendering, Volume Visualization, Point Splatting, Triangle Meshes, Three-
Dimensional Displays |
Type:
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Journal Paper |
First Page:
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122 |
Last Page:
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140 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The fundamental drawback of current stereo and multi-view display techniques is the necessity to
perform multi-pass rendering (one pass for each separate view) and subsequent image composition-andmasking
for generating multi-stereo views. Thus the rendering time increases in general linearly with the
number of rendered views. An increase in frame-rate can be achieved by sub-resolution rendering and
extrapolation before display, at the expense of degraded image quality.
To overcome these disadvantages, we introduce a new method for rendering volumes, points and
triangles meshes on multi-view auto-stereoscopic displays. Our method exploits the programmability of
modern graphic processing units (GPUs) for rendering multi-stereo views in a single rendering pass. The
views are calculated directly on the GPU including sub-pixel wavelength selective views. We describe
our algorithm precisely and provide details about its implementation. Experimental results demonstrate
the performance advantages of our single-pass multi-view rendering algorithms compared to the standard
multi-pass rendering approaches. |
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